Alien: Isolation can be found in the latest issue of PC Gamer as their cover story. Creative Assembly’s upcoming game is also featured in the latest issues of Game Informer and Nuts magazine. Make sure to click below to check out the new images and bits included in these articles
In general what they're proposing about the core gameplay and the descriptions the reporters give about how it feels to play sound great, and if the Alien's movements look good in the context of the game environments I won't be bothered by the legs.
Ultra-fast shots of jump, crawl etc...not walking, or running. In the first film the alien barely moves at all. "The magic of hollywood"
It's pretty much a garden variety CC enemy with some signature animations thrown on for the most part, and most of the variations of that have attributes or design motifs designed to call out the changes with completely overdeveloped telegraphy (spitters have giant glowy sacs and spend seconds hawking up acid, the crusher is the size of house and 90% head, despite the fact a normal size and shaped Alien flattened Hicks/Bald British Guy #X with pretty unilateral impunity)
Except wrong because the one with human derived proportions actually pretty much got things right for the technology of the time, AvP2 Predalien excepted, and I posted as much. You're gonna have to troll an order of magnitude harder than that to even get an eyebrow raise.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.jamescamerononline.com%2Fcp3.png&hash=b024e4c362a671aab761735d61ebac1fbf62de56
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.jamescamerononline.com%2Foperationsattack3.png&hash=6a0508f314f62fcd91a5923c89cb4de03ff16e9f
True!
Funny coz you were bitching about alien desing in all thouse games, as usual.
In fact, if Isolation finally have a MP option, you will write a wall of text explaining why "its a bad idea"...after the last one, crying about the opposite.
Funny cause they've worked just fine in four other games.
It's still dumb.
Perhaps Creative thinks that the alien look more stupid (using your own words) with human legs in motion, so they use the double joited ones. I think the same way, so im happy, and i dont think they are gonna change that.
Anyway, the hack minigame seems to be cool. I really hope we xan interact with some kind of AI mainframe in sevastopol..."mother"
Oops, I wasn't very clear with my comment but when I said "I personally love the creepy humanoid feel of the original" I pretty much meant "I personally love the creepy humanoid feel that the human like legs gave the original," in response to your comment that you felt that those legs made the Alien look a little ridiculous. I like the way the 1979 Alien echoed the human body, as some sort of distorted biomechanical beast. Of course there are some shots where the suit looks a bit awkward, but I also feel that nowadays, the digitigrade legs like the ones being used for the game are a bit over-used in "ooo it's a scary monster/alien because it has legs like a dinosaur!!!" department.
Heretic!
+1
plus you barely can see the whole creature in the movie, thats why the had to go with something else...a simply human like walking alien is a bit off in a game, bug walk is bit boring and less creapy, and this was the 3rd option to make it completely different, at least its not a dino
Wondering how that size would play out if we get a couple of vents sequences?
so they completely revamped the Xeno....ummmm whatever
Ok, i have to quote this from the article related to somethin i have post a few days ago
"In the demo the alien entered the level at a set point. In the final game it might enter any evironment at any point"
Finally!...not the "press that button = the alien shows up"
Now im happy