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First Alien: Isolation Screenshots Revealed

Four alleged screenshots from the upcoming Alien: Isolation videogame by Creative Assembly and Sega have been revealed online via twitter.

The unreleased material is seemingly being dumped from XBL. These images also come from the same Twitter account as the previously leaked artwork which has been unofficially confirmed to be genuine to us. You can check them out below:



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  1. SpreadEagleBeagle
    Still don't dig the idea of Amanda Ripley ever having an encounter with the Xenomorph. So contrived and unlikely, being emotionally involved or not.

    Saying that, I'm still excited about this game and I really hope they'll be able make the story at least somewhat believable.
  2. Engineer
    I'm not getting the whole Amanda Ripley hate thing thats going on here - we don't know anything about her yet other than she *allegedly* lives a long and happy life (and we only have Burke's word on that). There's lots of potential here. Just because she is named Ripley, we shouldn't automatically assume she is going to be exactly the same as her Mother. I'd like to see her as an unstable character...she lost her Mother at 11, who knows what other baggage she comes with. Maybe we'll get a broken character who becomes something more?... We only ever seem to get one of two types of characters in the games - a generic Ripley-esque character, or a generic marine. The novels and comics aren't much different to be fair.. can hardly badmouth this character before we know her...Had Colonial marines been more successful/delivered, for different gameplay they could have done a 'mayday' expansion showing the events of the Jordan family bringing back the Hugger to Hadley's Hope, the events of normal everyday colonists without marine weapons barricading themselves in operations etc, and the chance to play as Newt, with no weapons and stealth based gameplay, using ducts to avoid xenomorph/areas in which they can't fit etc...would have been different (and a little scary)


    DUDE!! I love the "play as newt on Hadley's hope" dlc idea! That would have been freaking awesome!
  3. Mr. Clemens
    Now that my initial knee-jerk reaction has worn off, I'll concede that it is possible for a gripping, believable, and enjoyable story about Amanda and the Alien to be made...

    ...I just really have my doubts that video game writers are the ones to pull it off.

    I hope I'm wrong! When all is said and done, I just want a scary game, that looks as good as those screenshots, and is as macho-bullshit-free as possible.  :)
  4. Xenoscream
    I just don't see why they're keeping it "in the family".
    Give me a new character that isn't related to the other movies or its characters at all, give me a clean slate.

    Amanda Ripley is a new character, she is really a blank slate, except for 3 things.

    1. She lost her mum at the age of 10
    2. She has a very clear motivation for trying to find out what happened to her mum, and thus go looking for the Nostromo / find out about the special order / LV246 setting up for the game's plot
    3. She dies an old lady with no kids

    You could argue about point 2, but I expect this is the point the story will hinge on, which isn't a bad start for me. Yeah they could have done some random standalone story with a brand new character to randomly stumble across the Alien, but I think the Amanda Ripley angle could start us off with some emotional investment in the character, which again isn't a bad start.

    That said, it will need to be done right. I'm keeping my fingers crossed.



  5. jonc2006
    I'm not getting the whole Amanda Ripley hate thing thats going on here - we don't know anything about her yet other than she *allegedly* lives a long and happy life (and we only have Burke's word on that). There's lots of potential here. Just because she is named Ripley, we shouldn't automatically assume she is going to be exactly the same as her Mother. I'd like to see her as an unstable character...she lost her Mother at 11, who knows what other baggage she comes with. Maybe we'll get a broken character who becomes something more?... We only ever seem to get one of two types of characters in the games - a generic Ripley-esque character, or a generic marine. The novels and comics aren't much different to be fair.. can hardly badmouth this character before we know her...Had Colonial marines been more successful/delivered, for different gameplay they could have done a 'mayday' expansion showing the events of the Jordan family bringing back the Hugger to Hadley's Hope, the events of normal everyday colonists without marine weapons barricading themselves in operations etc, and the chance to play as Newt, with no weapons and stealth based gameplay, using ducts to avoid xenomorph/areas in which they can't fit etc...would have been different (and a little scary)


    I think part of the problem, at least for me it is, is that they are expecting us to swallow that both mother AND daughter have chance encounters with the same type of creature. It's like they are trying to establish that Ripley and her kin are like mortal enemies with the xenomorphs and destined to be locked in eternal combat with one another.
  6. Its_Auto
    I'm not getting the whole Amanda Ripley hate thing thats going on here - we don't know anything about her yet other than she *allegedly* lives a long and happy life (and we only have Burke's word on that). There's lots of potential here. Just because she is named Ripley, we shouldn't automatically assume she is going to be exactly the same as her Mother. I'd like to see her as an unstable character...she lost her Mother at 11, who knows what other baggage she comes with. Maybe we'll get a broken character who becomes something more?... We only ever seem to get one of two types of characters in the games - a generic Ripley-esque character, or a generic marine. The novels and comics aren't much different to be fair.. can hardly badmouth this character before we know her...Had Colonial marines been more successful/delivered, for different gameplay they could have done a 'mayday' expansion showing the events of the Jordan family bringing back the Hugger to Hadley's Hope, the events of normal everyday colonists without marine weapons barricading themselves in operations etc, and the chance to play as Newt, with no weapons and stealth based gameplay, using ducts to avoid xenomorph/areas in which they can't fit etc...would have been different (and a little scary)

  7. Mr. Clemens
    I just don't see why they're keeping it "in the family". It makes it seem like the later jaws movies and the Aliens just have it out for the Ripley blood line, which is dumb to me.

    Well, shit. You just reminded me of that damned movie. Jaws: the Revenge's plot was so ludicrous; keeping it in the family was literally what drove it. Now every time I think of Isolation I'll be thinking of Jaws 4 and going, "Dammit, it is the same."

    That movie was certainly painful to watch, but you have to admit it was responsible for two fantastic quotes!:

    • "I have never seen it, but by all accounts it is terrible. However, I have seen the house that it built, and it is terrific." -Michael Caine
    • "What shark wouldn't want revenge on the family of the man that killed it?" -Roger Ebert
    Let's hope Alien: Isolation can do better. :D
  8. Jarac
    My problem is that it doesn't have to be Amanda. While I prefer playing as a marine in Aliens games I really don't mind playing a regular person in a shitty alien infested situation. I just don't see why they're keeping it "in the family". It makes it seem like the later jaws movies and the Aliens just have it out for the Ripley blood line, which is dumb to me.
    Give me a new character that isn't related to the other movies or its characters at all, give me a clean slate.

    Well, shit. You just reminded me of that damned movie. Jaws: the Revenge's plot was so ludicrous; keeping it in the family was literally what drove it. Now every time I think of Isolation I'll be thinking of Jaws 4 and going, "Dammit, it is the same." We can debate about the comics all day long, but at least they used different characters and in some cases, succeeded greatly.
  9. JokersWarPig
    My problem is that it doesn't have to be Amanda. While I prefer playing as a marine in Aliens games I really don't mind playing a regular person in a shitty alien infested situation. I just don't see why they're keeping it "in the family". It makes it seem like the later jaws movies and the Aliens just have it out for the Ripley blood line, which is dumb to me.
    Give me a new character that isn't related to the other movies or its characters at all, give me a clean slate.
  10. PRJ_since1990
    All we have on Amanda Ripley is a screen shot, and yet you're calling her the next Ripley (from the movies). I mean, how do you draw those conclusions at this early stage, because if you really can, I'll hire you. Sign on bonus and all.

    We know nothing about Amanda. And you can't draw those conclusions. End of story. Nice to hear opinions though.
    It's an ALIEN game. There will be numerous parallels to the film. It stars the main character's daughter. Look at the characteristics that made Weaver's character so admirable: her courage, will power, intelligence, etc. If we don't end up with a Ripley-style character with, basically, a different name (and coincidentally, a blood relation to her), what kind of character would people expect to play? Even Shaw in Prometheus is another Ripley from a previous time in the series. Because that's the kind of female role people come to expect in the franchise. I'm not arguing with you, but I most certainly can draw just those conclusions. I will be pleasantly surprised if it isn't the case.
    Yeah, let's have a marines vs aliens game.  They've never done that before. 

    Boo!  No more Ripley clones.  How about Hicks 2.0 instead.  :laugh:
    Not even gonna touch that ;)
    I'm not giving the Amanda Ripley idea the benefit of the doubt. I think its a terribly stupid idea.
    See, I don't truly hate it, but it's another case of missed potential. They could move away from the movie characters, similar to how the comics and books did, and say, "hey, the EU states there's plenty of colonies on other planets and interstellar travel, so why not do a story about one of them." I'd like to know who's actually writing this story, be it CA, SEGA or someone at Fox, just to understand more about why it can't be about something other than Ripley or characters she's met at one point or another.
    I think the reason why characters are continuously reused, or referenced in this way, is because it's the company's lazy way to make it cannon or validate their efforts.
    Probably. It's always simpler to use something already in existence rather than make up something new. I'm not sure how the canon argument plays into it, since usually only fans care about that and we typically agree on the movies being your "purest" canon and everything else in existence is up to one's discretion.

    As for our constructive debates, theories and speculation being "off topic" I apologize, I didn't realize you were hoping for 13 pages worth of "Cool" and "Hope its not like Colonial marines" posts.  ;)
    Pool's closed due to lack of new content :P
  11. Snark
    For marketing executives, they could care less about what real fans want. They want to attract the casual Sci Fi/Action fan to a new game. "Introducing the untold story of Ellen Ripley's daughter and her quest to find her mother and learn the mystery of the Alien." Regular person says, "Oh boy! I saw that movie a few times. This will be great!" You would have to include a hard core fan of the series to be involved in the production of the game. That's the only way to make it good enough for us.
  12. Engineer
    I agree... lets give them the benefit of the doubt; Amanda may prove to be nothing like Ellen :) (Not that it really matters if she is - Ripley was an amazing character)

    As for our constructive debates, theories and speculation being "off topic" I apologize, I didn't realize you were hoping for 13 pages worth of "Cool" and "Hope its not like Colonial marines" posts.  ;)
    Lmao

    Don't forget "awesome" "nice screen shots" and "sweet! No gearbox!" Lol
  13. Its_Auto
    I agree... lets give them the benefit of the doubt; Amanda may prove to be nothing like Ellen :) (Not that it really matters if she is - Ripley was an amazing character)

    As for our constructive debates, theories and speculation being "off topic" I apologize, I didn't realize you were hoping for 13 pages worth of "Cool" and "Hope its not like Colonial marines" posts.  ;)
  14. UDA
    All we have on Amanda Ripley is a screen shot, and yet you're calling her the next Ripley (from the movies). I mean, how do you draw those conclusions at this early stage, because if you really can, I'll hire you. Sign on bonus and all.

    We know nothing about Amanda. And you can't draw those conclusions. End of story. Nice to hear opinions though.
  15. PRJ_since1990


    *ding**ding**ding* Exactly! Of course, they can't half-ass it like Colonial Marines (arguably, they went full-ass).
    [/quote]€
    Lol @ full ass.
    The Amanda thing is as others have said, in my opinion, just rehashing old characters and I feel like the series can't go anywhere. Now, if you want to do an Alien(s) style story where you have an onslaught on a hive by the USCM, that's cool by me. New characters, different story, similar model. That works.
  16. Jarac
    Because it's the insistence on relying on Ripley and Ripley-like characters. It's boring and overdone. I feel it's time for the franchise to move on -effectively.
    Here's an idea, how about instead of revisiting the same characters from the movies, they (brace for it) make new and original ones

    *ding**ding**ding* Exactly! Of course, they can't half-ass it like Colonial Marines (arguably, they went full-ass).
  17. Engineer
    I also noticed on Wikipedia that it's been called a 'Horror Stealth' Game. I don't remember reading that anywhere else? Does anyone know of anything that backs it up? Or did I just completely miss the boat?

    Edit: I think I found the source of that: http://www.gamespot.com/articles/leaked-alien-isolation-screenshots-already-look-better-than-colonial-marines/1100-6416706/

    A first person stealth game... I don't know how to feel about that.
    I think stealth could work pretty well in a fps... It worked well in the chronicles of riddick: escape from butcher bay.

    And you guys have just been going in circles repeating the same thing, not getting anywhere with this debate. The screenshots don't evenhave anything to do with what you're discussing.
    Yes, the thread went on a little bit of a tangent, and I think I'm the one to blame for that... Which I apologize for. But conversations tend to do that. I'm willing to let the debate die because, you're right, it just keeps going in circles.
  18. Cal427eb
    And you guys have just been going in circles repeating the same thing, not getting anywhere with this debate. The screenshots don't evenhave anything to do with what you're discussing.
  19. Its_Auto
    I thought this thread was about screenshots.
    No, its about paragraph long answers to a debate that should have been kept to PMs or its own thread

    Well it is kind of relevant ~ earlier in the thread we were discussing theories based on the screenshots of the game, and speculating where the xeno in the game is from, why there are clones and soldiers aboard this station etc... the debate about Ash stems from "who knows what" about the derelict, LV-426, the alien...and more importantly whether special order 937 is some sort of umbrella corp style conspiracy within Weyland Yutani, or whether it was more likely a lone wolf operating in his/her own interests (similar to Carter Burke) which is relevant if it turns out the xeno on this station is from LV-426, considering this game is set between 'Alien' and 'Aliens' :)
  20. Xenoscream
    Its_Auto agree with all of your points there.

    On Amanda Ripley - well I think it could make a good story, I mean she has a clear motivation to try and discover what happened to the Nostromo, however it could have just as easily been a relative of another member of the crew. I'm not too worried about that.

    I really like the idea of a more stealth based game - that gives the impression that being detected = death, i.e. you will not be running around gunning everything that moves down, but rather having to spend the vast majority of the time avoiding confrontation. I think this will add some genuine scares and is the right approach for an Alien game.

    Also I wonder how my the Alien's acid blood will play a part here - it could be the case that you just can't shoot it for fear of creating a hull breach.



  21. Its_Auto
    Sorry to go back to the Special Order 937 debate, but since I've read everyone's interpretation of it, i felt compelled to offer my own;

    Firstly, in my opinion, there is no doubt whatsoever that Ash knew about the special order BEFORE he left Thedus, he was put on the ship SPECIFICALLY for this task, and the company (or at least whoever issued the order) was aware of the hostile organism BEFORE the Nostromo landed on LV-426. Now, before you write me off, here is the evidence presented in the movie;

    1. The most senior officer is the only crew member on the ship with access to Muther. During the opening scenes of the movie Kane is heard saying "Dallas, Muther wants to talk with you" to which the captain responds "Yeah...my eyes only." Later in the movie, after Dallas is (presumed) dead (or killed depending which cut of the movie you roll with) and Ash asks Ripley what she wants him to do, she responds "What you've been doing; Nothing. I have access to Muther now and I'll get my own answers thank you." (Implying she didn't have access prior to Dallas' demise, and, as she stated earlier in the movie "When Dallas is off the ship, I'm senior officer." Now...If this was all a co-incidence, and Ash didn't know anything about this before they left Thedus, then, explain how he received special order 937 once the Nostromo had left for Earth? He had no access to Muther. Thus, he had his orders before they left Thedus.

    2. The company (or whoever issued special order 937) knew in advance there was a hostile organism on the planet. Whether that be prior knowledge due to a previously unseen encounter, or (most likely) the Derelict warning beacon had already been deciphered fully. There is no chance that (as someone suggested here) they *didnt* know until Kane was facehugged. How do we know this? Again, because it is in Special Order 937; (see highlighted sentence in screenshot)

    So what does this tell us? They knew there was a hostile organism on the planet before the Nostromo got there... Dallas states that he shipped out 5 times with another science officer, who was replaced two days before they left Thedus with Ash. Ash would have HAD to be aware of his orders before he left Thedus (meaning he was put there intentionally) In my opinion, i can't see how or why any of this is being debated...its all in the movie :)

  22. UDA
    It's an interesting move - whilst I'm still very hesitate about the inclusion of Amanda Ripley - the screenshots look nice and I am intrigued by a stealth shooter.

    I wonder how heavy on the shooter part, it's already been said that melee would play a large part in the game.

    And not picking a fight, I'm asking out of curiosity: What is it about Amanda Ripley that has turned people off? I've written my thoughts about it probably three times on this forum, so I'll spare you repeating myself. The short form is I can see it going either way, Completely dependent on the writing.
  23. PRJ_since1990
    If Sega screws this one up, then they are in real trouble. Consumers can forgive a mistake, but they typically don't forgive repeats of mistakes.
    I guess then it matters if consumers, like ourselves, already consider AvP 2010 a mistake. It looked good from the initial trailers and the demo was fun but it didn't really last very long, just like ACM but to a lesser extent. I don't believe this new title will save any face if it's anything less than outstanding.   
  24. UDA
    People are ready to move on from A:CM, and ready for a working Alien game. Sega must know that, and they're better off being quick rather than delay to distance themselves from a bad product. When a bad product hits the shelves, companies don't sit with that being the the last thing in the minds of the consumers, they replace it or divert from it. A companies most valuable resource is it's reputation. With reputation you can do just about anything else, raise money, hire more specialized personnel, expand. It's much harder to start with one of the others and then gain reputation, which is often why small businesses fail. You can have an expert, but without money, there's not much you can do with production and advertisement. With money but without reputation, it can be harder to hire more prominent veterans of an industry. So on and so on.

    That is what is being shown here on these forums. Nobody trusts them. Sega knows they've got to knock one out of the park and they have to do it quick. News of CA doing an alien game came out quickly after A:CM, which was the right move. Rather than everybody knowing ACM was bad, we are speculating about the outcome of this new game, and that's a much better gamble than letting the bad product hang in our minds without something new to look at.

    If Sega screws this one up, then they are in real trouble. Consumers can forgive a mistake, but they typically don't forgive repeats of mistakes.
  25. PRJ_since1990
    Let's face it. Until SEGA loses control over the franchise(s), no one will take them seriously.

    True. I dream of the day that happens. Y'know, as much as I despise EA... I would really like to see Visceral take a swing at an Aliens title. I mean, look at Dead Space (which they admit Alien(s) was one of the inspirations of the series). They are the only ones that I feel have the experience and the resources to start doing the franchise justice. But again... EA.
    I agree with you Jarac. I would love a Dead Space style Alien game. I would love a Crysis-style Predator game. But again... EA. Anyone but SEGA, please God no more (save the inevitable one at this point).
  26. Jarac
    Let's face it. Until SEGA loses control over the franchise(s), no one will take them seriously.

    True. I dream of the day that happens. Y'know, as much as I despise EA... I would really like to see Visceral take a swing at an Aliens title. I mean, look at Dead Space (which they admit Alien(s) was one of the inspirations of the series). They are the only ones that I feel have the experience and the resources to start doing the franchise justice. But again... EA.
  27. Jarac
    I don't recall if this was said already in this thread, but apparently CA intended to show some of A:I at E3 this year, but changed their minds because they didn't want any of the stink from A:CM getting on it. That could be encouraging, depending on how you look at it...

    That soon after A:CM... they would have booed as soon as the trailer started playing. They'll still boo when they show it at the next E3. The sting of Colonial Marines will not go away for a long while.
  28. Engineer
    I don't recall if this was said already in this thread, but apparently CA intended to show some of A:I at E3 this year, but changed their minds because they didn't want any of the stink from A:CM getting on it. That could be encouraging, depending on how you look at it...
    Maybe it was just a strategic move... Didn't want to feed us more feces when the taste was still fresh from the last steaming pile of $&!@ we got.
  29. Mr. Clemens
    I don't recall if this was said already in this thread, but apparently CA intended to show some of A:I at E3 this year, but changed their minds because they didn't want any of the stink from A:CM getting on it. That could be encouraging, depending on how you look at it...
  30. Jarac
    Yes,like you said UDA,its used too often. I think its just too easy to put 'another Ripley that isnt Ripley' in it, for all we know her Daughter would have never known the story and would probably be told that it was just a accident/some cover story. she would have been young at that age possibly even grew up not knowing at all.

    You know I think they should have made the character for this game YOU, not some known name or new character with tacked on plot or connection to existing characters,make it that you ARE the character. The experiances are yours. seems every game these days puts you as a character with a face and a story of their own,never letting you feel like its actually you in this situation.

    Agreed. FOX/SEGA just needs to learn to let Riley go. Does EVERYTHING have to absolutely be a direct connection to Ripley? 
  31. Engineer
    I'm not saying Isolation is going to be great. I'm saying it's unrealistic to expect another A:CM. If Sega wasn't capable of moving past that, they wouldn't be making another Alien game.

    I thought that AVP was fine by the way, with the exception of the rock, paper, scissors thing. It had strong atmosphere, and I thought it captured the best of both worlds in those regards. I'm in the publishing business (Meaning I read everything, all the time) so just about all the stories we see in games are lack-luster to me, so I can't really critique that. I don't know enough about graphics to say if that was good or bad, but I will say I would like to see those graphics pasted over AVP 2. The sounds were fine as well.

    Looks cool but having Ripleys daughter as the main character is dumb to me. how and why would she ever have encountered xenos.

    This could have a good or bad effect. Bad in the sense that she's on some adventure to find her mother, which is a technique used way too often, and almost always lacks substance (there's usually no background development, it's just handed to you and you're expected to accept it as is).
    Good in the sense that it could allow for character development (Dynamic Characters). Granted Amanda finds out about the link between her mom and the Xeno later on in the game. You can run through all emotions there. Sadness, Despair, Anger. Not having Amanda know about the Xeno's and not being on some quest for her mother from the get go leaves alot of doors open. Granted this a story about Amanda and not Amanda and her new boyfriend or Amanda and her new crew.




    Talking about narrative structure on this forum has made me realize more and more just how shitty quality video game stories are. The stories were the first reason I even started playing the damn things. Took me over a decade to realize that...
    I think ACM was more gearbox's fault than SEGA's... Don't get me wrong, I think sega is to blame as well, but gearbox are really the ones to drop the ball, and it wasn't the first time either. I heard some pretty aweful things about duke nuke'em forever. So gearbox having nothing to do with this is already a step in the right direction I think, but I'm not familiar with any of the games made by THIS company so I could be way off base. Maybe sega will redeem themselves here... Or maybe not. I guess we'll see.

    I agree, the best games ever relating to the franchise were the avp games on PC. I want nothing more than a stand alone alien title with SOME quality though... Lol

    Then, if you subscribe to the Special Order being sent as a transmission, how and where did that come into play? They couldn't communicate with earth, and they didn't try Thedus after the facehugger and adult xenomorph appeared.
    How does he find out about the transmission? And why not get something more appropriate that space truckers?
    He'd have to calculate the risk of loosing the crew, ship, ore and any potential samples (xeno's) or findings about the source of the distress signal. Sounds to me like he'd have to be insane to take that risk.
    And the alien would have wound up in quarantine, so his work would have been spoiled.

    Not arguing, but there's alot left to answer.

    Hey so not wanting to open a can of worms or derail the thread but thought I should respond to this.

    The way I imagined it was the derelict transmission had been picked up before, by some long range scan, a satellite, or hell maybe even another ship that had passed before but didn't wake everyone up. So once the guy knows this, he arranges for the next ship to pass by (Nostromo) to get ASH and also programs the special order into that ship's system as part of the package. 

    Now this is space right, so the time and distance involved is huge - it might be the case that he had to plan YEARS in advance in order to move everything into place, or even just to wait for a ship to be on course to be close to the right area, my point being that I don't believe the special order was sent during the evens of the film, but set-up at some time before.

    The way I see it during the movie Alien there is absolutely no contact with the outside world beyond the Nostromo picking up the Derelict transmission, that they were way, way out in space.

    But of course this is all just speculation on my part, this is just the route of least resistance for my logical mind! Always open to new ideas :-)

    I could get on board with this! Sort of a middle ground between the conspiracy angle and coincidence angle. Nonetheless, I still find it scarier to think the nostromo was completely isolated, and not a soul knew about the incident except for the crew onboard.
  32. Xenoscream
    Then, if you subscribe to the Special Order being sent as a transmission, how and where did that come into play? They couldn't communicate with earth, and they didn't try Thedus after the facehugger and adult xenomorph appeared.
    How does he find out about the transmission? And why not get something more appropriate that space truckers?
    He'd have to calculate the risk of loosing the crew, ship, ore and any potential samples (xeno's) or findings about the source of the distress signal. Sounds to me like he'd have to be insane to take that risk.
    And the alien would have wound up in quarantine, so his work would have been spoiled.

    Not arguing, but there's alot left to answer.

    Hey so not wanting to open a can of worms or derail the thread but thought I should respond to this.

    The way I imagined it was the derelict transmission had been picked up before, by some long range scan, a satellite, or hell maybe even another ship that had passed before but didn't wake everyone up. So once the guy knows this, he arranges for the next ship to pass by (Nostromo) to get ASH and also programs the special order into that ship's system as part of the package. 

    Now this is space right, so the time and distance involved is huge - it might be the case that he had to plan YEARS in advance in order to move everything into place, or even just to wait for a ship to be on course to be close to the right area, my point being that I don't believe the special order was sent during the evens of the film, but set-up at some time before.

    The way I see it during the movie Alien there is absolutely no contact with the outside world beyond the Nostromo picking up the Derelict transmission, that they were way, way out in space.

    But of course this is all just speculation on my part, this is just the route of least resistance for my logical mind! Always open to new ideas :-)
  33. Vepariga
    Yes,like you said UDA,its used too often. I think its just too easy to put 'another Ripley that isnt Ripley' in it, for all we know her Daughter would have never known the story and would probably be told that it was just a accident/some cover story. she would have been young at that age possibly even grew up not knowing at all.

    You know I think they should have made the character for this game YOU, not some known name or new character with tacked on plot or connection to existing characters,make it that you ARE the character. The experiances are yours. seems every game these days puts you as a character with a face and a story of their own,never letting you feel like its actually you in this situation.
  34. UDA
    I'm not saying Isolation is going to be great. I'm saying it's unrealistic to expect another A:CM. If Sega wasn't capable of moving past that, they wouldn't be making another Alien game.

    I thought that AVP was fine by the way, with the exception of the rock, paper, scissors thing. It had strong atmosphere, and I thought it captured the best of both worlds in those regards. I'm in the publishing business (Meaning I read everything, all the time) so just about all the stories we see in games are lack-luster to me, so I can't really critique that. I don't know enough about graphics to say if that was good or bad, but I will say I would like to see those graphics pasted over AVP 2. The sounds were fine as well.

    Looks cool but having Ripleys daughter as the main character is dumb to me. how and why would she ever have encountered xenos.

    This could have a good or bad effect. Bad in the sense that she's on some adventure to find her mother, which is a technique used way too often, and almost always lacks substance (there's usually no background development, it's just handed to you and you're expected to accept it as is).
    Good in the sense that it could allow for character development (Dynamic Characters). Granted Amanda finds out about the link between her mom and the Xeno later on in the game. You can run through all emotions there. Sadness, Despair, Anger. Not having Amanda know about the Xeno's and not being on some quest for her mother from the get go leaves alot of doors open. Granted this a story about Amanda and not Amanda and her new boyfriend or Amanda and her new crew.




    Talking about narrative structure on this forum has made me realize more and more just how shitty quality video game stories are. The stories were the first reason I even started playing the damn things. Took me over a decade to realize that...
  35. windebieste
    Think of the politics here. They've had one terrible launch with A:CM, do you really think a Corp responsible for millions is going to make the same mistake twice?

    ...

    They're not going to repeat their mistakes.

    AvP 2010 was largely a disappointment, too.  So yes.  The mistakes do get repeated - and by their appearance - amplified as well.

    The fan base is big enough to accommodate lackluster titles - but only for so long; and some of us have reached breaking point already.  There hasn't really been a decent ALIEN themed title since AvP2 was released a decade ago, which SEGA had no hand in.

    As to the future for what 'ALIEN: Isolation' holds?  Well, the inclusion of Amanda Ripley as the major character is more of an ominous sign rather than an encouraging one. 

    -Windebieste
  36. UDA
    Looks cool, but I won't be hype up yet after what happen with ACM. I feel like I can't trust Sega with the franchise anymore.


    Think of the politics here. They've had one terrible launch with A:CM, do you really think a Corp responsible for millions is going to make the same mistake twice? They probably bought it with a Concentrated contract.

    I'm sorry to all of you who were so harmed by A:CM and just can't get behind another aliens game, but business works better than a single mind. They're not going to repeat their mistakes. Get past it.
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