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20th Century Fox Trademarks Alien: Isolation

20th Century Fox has recently trademarked Alien: Isolation. The trademark covers products such as videogame software, music and other types of multimedia content. According to Kotaku:

“The next video game in the world of Aliens will star the daughter of superstar space officer Ellen Ripley, according to a Kotaku source. The game is called Alien: Isolation, and we hear it will be on both current- and next-gen consoles next year.”

The protagonist of Alien: Isolation is Amanda Ripley, daughter of Ellen Ripley, (…) You, as Amanda, spend most if not all of the game on a single space station, according to our source. There’s only one alien for “most” of the game, our source said; you’ll mostly be shooting through “clones and soldiers.” Vents, lockers, and melee weapons are a big part of Isolation, our source said, and the game is heavily inspired by the first Alien movie.



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  1. SM
    As soon as they mentioned Hicks and Hadley's Hope, Colonial Marines stopped sounding like a good idea.

    And if they're making an Alien game with Prometheus monsters, they'll need to acquire a separate license.
  2. Erik Lehnsherr
    Am I the only one that thinks including a downed Derelict would be a great idea in an Alien horror game?

    Perhaps some people get infected with the substance in the vases and then they can let the artists create horrific Xeno-like monsters? Or even just one like the Baby-head Concept for Prometheus, something really unnerving?

    I think Amanda Ripley is a bad idea but hey, Colonial Marines sounded like a good idea so who knows?
  3. PRJ_since1990
    So since the majority of us are fairly skeptical of this newly announced title, namely the using of Amanda and the general premise sounding rather unexciting, is there a way we can all send out our criticism now before this goes the way of ACM?
  4. szkoki
    cool idea to be the Queen, i remember it was "fun" playing with aliens in Aliens: Extinction, building the hive, laying eggs, capture innocent people for hosts xD but it shouldnt be so linear, would be boring just go around and killing guys like in AVP2010
  5. Gate
    I know it's silly. Bit maybe the daughter is a Queen alien you play as? melee is a big part of the game. Clones, soilders, vents etc. Only one alien? maybe it takes part at the end of Alien 3? they cloned the queen prior to Resurrection but it was a failed attempt etc.

    Or maybe im reading too much into it.

    I LOVE THAT IDEA- *holds breath hoping no one heard outloud thoughts*

    They need to follow Psykore's advice.  If you haven't played his FEAR sp maps for AvP2 your missing out brochachos.

    The third map always got the biggest jumps out of me. Damn those scary, echoing Runner howls!!!
    The nostalgia ;_;
  6. 紅い悪魔
    I know it's silly. Bit maybe the daughter is a Queen alien you play as? melee is a big part of the game. Clones, soilders, vents etc. Only one alien? maybe it takes part at the end of Alien 3? they cloned the queen prior to Resurrection but it was a failed attempt etc.

    Or maybe im reading too much into it.

    I LOVE THAT IDEA- *holds breath hoping no one heard outloud thoughts*

    They need to follow Psykore's advice.  If you haven't played his FEAR sp maps for AvP2 your missing out brochachos.

    The third map always got the biggest jumps out of me. Damn those scary, echoing Runner howls!!!
  7. PsyKore
    I don't mind shooting lots of aliens in games, but the key to doing it properly is making the aliens intimidating and menacing. The atmosphere should be very dark, too, and the game should convey a heavy sense of hopelessness and the player should struggle to overcome it in the end. Then you'll have a great experience.
  8. predxeno
    Yes, but A:CM was supposed to come out first, then Gearbox wanted a delay (probably to spend A:CM's funding on Borderlands 2) so Sega felt pressured to release AVP2010 first before it was fully ready, it's this kind of rush that leads to ruination.
  9. Elicas
    Unnecessary forced tie in to former popular movies? Check (ala Hicks).
    Shooting of generic clones/WY-Security? Check (ala Every Aliens FPS since the 90's).
    Studio has released rushed, buggy mess that doesn't work on a wide variety of systems and looks significantly different to the pre-release footage, which was slammed by fans upon release and has had to have been significantly overhauled with post release patches? Check (Rome II)

    While you can argue it's a different part of CA, their track record with 'other' releases (Viking and Spartan Warrior) isn't good (they both stank) and it looks eerily similar to the general outline of how A:CM went.

    Colour me f**king cynically interested to see how hard it flops.

    I'm glad I didn't pre-order A:CM (and still havn't bought it yet), I certainly wont be preordering this.
  10. Jarac
    Well... at least I won't be getting my hopes up like A:CM. This shit sounds laughably bad!  :laugh:

    Amanda Riplay... they REALLY can't let Ripley go, can they? Dammit, nothing new; just re-hashing the same-ol-story. What a waste. 
  11. Crazy Rich
    I'd much rather leave Amanda Ripley out of this as I believe it was the intention of Cameron that she lived a normal life.

    I prefer the idea of throwing in a new main character (civilian) in a setting between the events of the Destruction of the Nostomo and the finding of Ellen Ripley and before the colonist arrive to LV-426 (20 years before Ellen is found), starting things with the same distress signal on LV-426. But at the same time not being in line with the movie franchise plot, just being it's own separate "branch".

    The reason I want a completely new protagonist (civilian) is so that throughout the game you're forced to make choices that will effect your fate in the end. If we used Amanda as the main character than we already know she lives.

    And I don't want tons of aliens like in an "Aliens" scenario, the less the better especially with people getting tired of results like A:CM. The aliens though few in number, would give both lore reasons and in-game reasons to avoid them as much as you can.
  12. PRJ_since1990
    Oh, that's fine for an independent title (and I think someone has already done something along the lines of 'Dallas through the air ducts for as long as can be survivable'), but something like this is going to have a proper budget allocated to it, which means trying to think up lots of content filler. If you just want a bare bones concept, there isn't very much extra you can realistically put in there. This isn't the kind of thing where you're trapped in a maze and need to out-run a timer. It's going to have an attempt at a story, characterisation, different levels, maps and so on: Objective-based. If you're doing nothing but trying to evade an Alien, over and over and over and again, I'm not sure that's going to retain many peoples' interest. Not in the kind of numbers this will need for sales.

    Besides, if it was a simplistic formula, it would have been released by now (assuming this is one and the same as creative Assembly have been doing) - or we would have at least been given a lot more publicity about it.

    I suspect that people need to start picturing this as a generic shoot-'em-up with an Alien playing the part of a serial killer in the background.
    You know, I wouldn't mind a version of Slender the Ten Pages, but with an Alien as the hazardous figure you're trying to evade. The idea could be similar in that you have to traverse the Nostromo and get to the necessary areas to perform a quick action (the Narcissus shuttle to start it, the main control room to start the self-destruct, etc.) with only the limited motion detector they used (and only found Jones) while running from the Alien. Just like the screen gets fuzzy when the Slender man gets near, the detector hums louder and louder when the xeno is near.

    In any case, I'm hoping that this game will give me chills when I play it. I want to be afraid. I want that same nightmare-inducing-eye-covering-pure-terrorized feeling that watching Alien years ago (when I was 5-6).
  13. Xenomorphine
    Oh, that's fine for an independent title (and I think someone has already done something along the lines of 'Dallas through the air ducts for as long as can be survivable'), but something like this is going to have a proper budget allocated to it, which means trying to think up lots of content filler. If you just want a bare bones concept, there isn't very much extra you can realistically put in there. This isn't the kind of thing where you're trapped in a maze and need to out-run a timer. It's going to have an attempt at a story, characterisation, different levels, maps and so on: Objective-based. If you're doing nothing but trying to evade an Alien, over and over and over and again, I'm not sure that's going to retain many peoples' interest. Not in the kind of numbers this will need for sales.

    Besides, if it was a simplistic formula, it would have been released by now (assuming this is one and the same as creative Assembly have been doing) - or we would have at least been given a lot more publicity about it.

    I suspect that people need to start picturing this as a generic shoot-'em-up with an Alien playing the part of a serial killer in the background.
  14. PsyKore
    Sounds like that's precisely what they planned, with the added bonus of realising it's going to get boring when played that way for long periods and needing something additional for the player to do (which, in a survival situation, typically pans out to shooting).

    I dunno, I thought games like Amnesia, and more recently Outlast, were thrilling games for their whole duration. The only problem with those style of games, though, is that they have next to no replayability. Although, a more non-linear approach with random spawning aliens could fix that. As well as perhaps making it possible for people to create their own maps and such.

    A flamethrower might be cool to have at some point in the game, though. But it should just make the Aliens retreat and look for another way to attack you rather than it being an easy way to kill them. IMO.
  15. Xenomorphine
    Sounds like that's precisely what they planned, with the added bonus of realising it's going to get boring when played that way for long periods and needing something additional for the player to do (which, in a survival situation, typically pans out to shooting).

    Better way to have done it might have been in an open sandbox environment, like a city or jungle - but at that point, you'd be wondering why they didn't just role-reverse and let you have the fun of playing the Alien, instead.
  16. Dowly
    I would be happy with Amnesia style "run & hide" gameplay for the next Alien game. Make the player feel actually threatened by the aliens instead of giving him 250kg's of weaponry.
  17. SM
    It just sounds like a boring game to play for long periods (hence why I think it'd work better for a mini game).  "Day 7 - It was just awesome when I opened that door and found some donuts!!!  Except one was half eaten.  What a waste.  Probably 'cos it was all wet."

    Plus add in the fact that I find the whole concept of Newt deliberately evading the Aliens kinda hokey anyway.  They'd need to think up a better reason than 'She can go places the Aliens can't fit'.  If an Alien can't fit some place, it makes that place bigger so it CAN fit.
  18. windebieste
    They could've done a Newt thing as a DLC for A:CM I reckon, involving the woman colonist the marines find.

    Great idea!  Why didn't I think of that... You could have multiple outcomes, if you get caught by the aliens, you get cocooned; or survive long enough until the marines arrive, and Newt wouldn't be the only survivor.

    ...on the other hand, if the SDK was released, I wouldn't just be thinking it, I would be actively working on it.

    Mind you.  Newt based stealth game would still work as a full game.  Open world environment of the colony, different areas to unlock as you progress, aliens always trying to get at you.  Day/night cycling affects number and types of xenos roaming around.  Food scarcity, hunger, and sleep game mechanics would be needed. 

    I'm thinking of atmosphere, tension, story, vulnerability and survival as player achievement necessary to progress the game.  Obviously, 'PEW PEW! PEW!' game play has been done to death with the franchise.  It's time we had a real horror show, throw the girl into peril, I say; and you share her experience! 

    What's so dull about that? 

    -Windebieste.
  19. Kimarhi
    You know dem WY guys..........they can never be evil enough.

    They are so evil that when they do illegal black operations they wear WY issued body armor with the logo emblazoned on them and carry all their gear in WY crates unloaded from WY shuttles launched from WY ftl starships.  At least when the US Army does something illegal it removes the stars and stripes from its shoulder.

    WY gives no f**ks when it comes to secrecy and their evil deeds because they are just that badass.
  20. SM
    Sounds pretty dull to be honest.  At least for a full game.  You'd spend a lot of it following the adults around, and not doing very much.  They could've done a Newt thing as a DLC for A:CM I reckon, involving the woman colonist the marines find.
  21. windebieste
    You wouldn't even need to shoehorn any WY dudes into it at all - the game play should just maintain a tight focus on Newt and her survival.   Amnesia - The Dark Descent did just fine with just 4 monster types. 

    You'd pick the game up right from the very point she sees her father with the facehugger on him.    They get rescued, taken back to the colony and then her infected father is killed by the colony's first Alien.

    It's not a Queen, so the alien starts to abduct people and transforms them into eggs in a secluded part of the colony, the eggs are discovered by some of the colonists - and some get facehugged, their unconscious bodies are recovered and taken back to the medlab.  The parasites are removed but the victims don't survive.  Easy continuity.  It's really not a hard scenario to come up with that DOESN'T break canon or introduce desperately justified bull shit scenarios...  a la Ripley's daughter.

    As more colonists are abducted, there are less humans around to combat them.  Sooner or later, a critical mass of aliens vs humans occurs and Newt finds herself alone, and constantly under threat of being captured and she fends against the invasion without confronting them -  she can't do so directly, but she can run and hide.  stealth her way around the colony during the day, hiding at night and cautiously seeking supplies during the day.  They're always trying to catch her - but she outsmarts them every time, scavenging for food, setting alarms and possibly even crude traps to slow them down. 

    To me, that's a game that is highly deserving to be made.   Maybe they will still embrace such a concept...  we can only hope so, as all we really have at the moment is an announcement and rumor. 

    -Windebieste.
  22. SM
    There's hardly any point in playing a game in general, other than for enjoyment. I personally don't consider games important enough to affect the universe/timeline/whatever of the Alien, or my view of it. As long as the game doesn't have crappy game play and graphics like A:CM, I'd be content.


    Hell, throw an Alien in a Mortal Kombat game like they did with Freddy Krueger.

    All entirely beside the point.
  23. Aspie
    There's hardly any point in playing a game in general, other than for enjoyment. I personally don't consider games important enough to affect the universe/timeline/whatever of the Alien, or my view of it. As long as the game doesn't have crappy game play and graphics like A:CM, I'd be content.


    Hell, throw an Alien in a Mortal Kombat game like they did with Freddy Krueger.
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