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Comments: 46
  1. acheronbeing
    Alien3 was already my second favourite film after alien, and this game came only to make me stand by my already old belief about the total superiority of both films over the second. In fact, I should be grateful to the hardcore alien(s) fans for pushing for the making of a game like this.
  2. Local Trouble
    True, A:CM was very disappointing (putting it lightly). But I think Sega/CA should worry more about putting their best efforts towards a good Alien game rather than trying to spite someone else and potentially screwing themselves over in the process, suffering from putting out a game of lesser quality over it. Putting out a good quality game that many will enjoy and love is spite enough (if you really want spite that is).

    Well, yeah, if you're sane.  What if you just want to watch the world burn?
  3. Crazy Rich
    Sega should make a new game that contradicts everything that happened in A:CM, just for spite.

    Hold on there...

    True, A:CM was very disappointing (putting it lightly). But I think Sega/CA should worry more about putting their best efforts towards a good Alien game rather than trying to spite someone else and potentially screwing themselves over in the process, suffering from putting out a game of lesser quality over it. Putting out a good quality game that many will enjoy and love is spite enough (if you really want spite that is).

    Anyway, I'm hoping this upcoming game will really go the more "Alien" route as opposed to the "Aliens" route, I think the world could use a little more "Alien" as it's probably had enough of "Aliens" (AvP2010 which was okay, A:CM which was very disappointing) for now. Time for something different I think. I like the sound of "dark and slow paced" from the game's mentioning in February. I was actually very recently talking about this upcoming game a bit with others in another thread relating to playthroughs of "Amnesia: The Dark Decent" and "SCP Containment Breach".

    In response to the interview part that says "Colonial Marines, although it didn’t review well, did sell well to start.", well, that's because things like "ALIENS" and "FPS VIDEO GAME" and "MOVIE AUTHENTICITY" were slapped on a lunchbox and it started selling. Even I was raving that it was going to be my game of the year before it was released... I was so wrong.

    Anyway, bring on this kind of stuff...

  4. SIMULANT
    Willing to give any new alien based game a chance no matter how many terrible games are made. I love the franchise and love any new media that may be made.

    I bought Alien resurrection Postcard collection book
    So I'll be  drawn into buying any new game at some point but not at launch.
  5. RobThom
    I wish they'd call it the alienS franchise.

    None of these horrible games, movies or comic books have more than the most superficial and distorted relationship to Alien.

    :(

    Alien fans will jump onboard either way, so we're already screwed. :laugh:

    AlienS fans.
    ;)

    An alienS/franchise fan might also like Alien,
    but I dont feel that an Alien fan is required to also accept knockoff crap.

  6. Jarac
    I don't see the comment about the game selling well as a bad thing, necessarily. It did sell well (because of false advertising and years of hype). But he is right in that it proves that there is still an appetite for Alien(s). I like Creative Assembly, and I like how it seems that SEGA is aware of the incredible amount of outsourcing that happened with A:CM and is keeping things "in-house" so-to-speak. I just pray that, once again, they don't f**k up. SEGA's got a huge hill to climb after the A:CM fiasco. There will be less pre-orders and people will wait for damn reviews this time.
  7. predxeno
    It has been suggested to me that once the false advertising suit is settled with Sega/Gearbox, Sega may very well turn around and sue Gearbox for damages, including any that may come from the false advertising case.  To learn more about this issue and help support the cause, please consider signing the following petition to  help promote truth in advertising in the video game industry:

    https://www.change.org/petitions/judge-maria-elena-james-sega-of-america-gearbox-studios-edelson-llc-support-refunds-for-a-cm-purchasers-who-feel-misled-by-deceptive-advertising

    I'd sign a petition to sue Gearbox for spending A:CM funds on Borderlands 2.  However, if Gearbox did in fact , then it's outright theft and Gearbox REALLY DID shit all over the Aliens franchise.  Personally, I've never been upset with the enhanced graphics in the demo not being present in the game; I am always very skeptical regarding effects in a demo as opposed to the game.
  8. acheronbeing
    Sega should make a new game that contradicts everything that happened in A:CM, just for spite.
    SEGA and FOX should smack their dumb heads in the table and forget about suing everybody who tries to do something nice with the franchise. I am tired of seeing GREAT AMAZING projects dying because FOX decided to act like a homo. The Aliens VS Marine CryEngine 2 project was AWESOME in every aspect but NO!!! FOX HAD TO shut it down, what a bastards.
    nuking Fox HQ from orbit is the one and only hope that remains, so they release the alien franchise eventually.

    Fox is the one and only problem we actually have since the days of A:R. What you are talking about is just the 486357623th example of that, and now with Prometheus we can be sure retardation at Fox will never end, just like the alien casualization for the kiddy audience.

    Did you know they call these new generation tiny roflmao "aliens" that should bring about the laughs of every single aliens fan "Evolution of the IP"?, this is what the brains of the Foxtards in charge of the alien franchise think on the matter, nothing more. Prometheus was just the icing on the cake, just like the avp movies, clearly designed for the kids and popcorn as well.
  9. WinterActual
    Sega should make a new game that contradicts everything that happened in A:CM, just for spite.
    SEGA and FOX should smack their dumb heads in the table and forget about suing everybody who tries to do something nice with the franchise. I am tired of seeing GREAT AMAZING projects dying because FOX decided to act like a homo. The Aliens VS Marine CryEngine 2 project was AWESOME in every aspect but NO!!! FOX HAD TO shut it down, what a bastards.
  10. Thomas
    Its funny that a thread that was supposed to be about CA upcomming Alien title has become a testament to what a dissapointment A: CM is....... :-[

    Before anyone haggels me, im guilty as well, but i think its because so many was expection something really amazing and ended up with a crappy game that never should have been released, or a game that should have been given to someone who gets it....... :(

    P.S. i find it funny that everyone envolved in A:CM are bussy pointing fingers at everyone else but themselves....... ::)
  11. Hemi
    The stills, the assets, and the screenshots taken by the fans show a game that is very pretty and very "Aliens" imo. But ACM should be more then just a museum as the support, gameplay, story, animations and netcode are just terrible.  Such a waste of these fenominal assets. Gearbox had gold with these assets, but their hearts were with a different franchise. What a waste.
  12. ikarop
    I posted about Darkside here well before the DLC came out and I've seen with my own eyes how some of the levels were laid out by GBX employees. As I've said before too, the DLC was then finalized by Darkside while overseen by GBX, which is a common practice nowadays as you can tell by their portfolio, but people from GBX definitely worked on it, some of them up to the last minute.
    Just to be clear, I wasn't referring to AVPGalaxy when I wrote about people being misguided on who to either praise or blame for the DLC content.
    NP and I'm aware. After all it was us who revealed that bit along with many others. I think it's very important that people are aware of the level of outsourcing that went into the game but I think it's also important to note that this is a common practice nowadays and that the main studios usually do a portion of the work like it was the case with Stasis Interrupted and other stuff. For instance here you can see a GBX developer who worked on that DLC:

    http://www.brenthollon3d.com/162426/1632543/professional-work/aliens-colonial-marines-%282013%29-visual-design-work

    And while we're at it, some unused sections of the Derelict: http://jeremybrown.squarespace.com/

    http://imageshack.us/a/img689/6937/s72c.jpg
    http://imageshack.us/a/img22/3391/tw5s.jpg
    http://imageshack.us/a/img855/1530/efbe.jpg
  13. JustaGrunt
    I posted about Darkside here well before the DLC came out and I've seen with my own eyes how some of the levels were laid out by GBX employees. As I've said before too, the DLC was then finalized by Darkside while overseen by GBX, which is a common practice nowadays as you can tell by their portfolio, but people from GBX definitely worked on it, some of them up to the last minute.

    Thanks for the feedback, ikarop, and for helping out with this thread.  As you mentioned, I have found these forums to be a lot more forthcoming with information about A:CM and certainly appreciate all the news updates because it has allowed the community to have a better understanding of the game's development.  Just to be clear, I wasn't referring to AVPGalaxy when I wrote about people being misguided on who to either praise or blame for the DLC content.  For example, from what I've seen around the net, a lot of people have no clue that "Stasis Interrupted" was outsourced and associate the entire production to Gearbox.  The same seems to have occurred with Demiurge and Nerve too, unfortunately, who, in my opinion, did excellent work and did not receive their due credit from the community at large.

    By combing through the resumes from various employees at these different studios, I, along with many others, have been able to track the contributions from these studios (Demiurge, Nerve, TimeGate, and Dark Side) and can attest that their efforts have been very sizable indeed.  These contributions consist of entire levels or gameplay segments that can be found across single player, multiplayer, and DLC content.  From what I understand, Gearbox has mostly been involved with DLC oversight and, in some cases, with planning certain easter eggs.   As far as the size of the team goes, I wish I had an exact number, but from what I have been told, I believe it can be best described as a small skeleton crew, as GBX is said to be busy preparing content for Homeworld, Borderlands 2 DLC, and Borderlands 3. 
  14. Thomas
    This game should never have been released at all.......

    Gearbox should have the b***s to admit they have no buisness doing big IP like Aliens which they obviously only wanted for the PR/Press it brought....(before the game was released obviously).......

    The only once i feel bad for is Timegate Studios who became the fall-guys/gals in all this. They made my two favorit addon packs that i still play to this day........

    Shame on you SEGA........

    Shame on you GEARBOX.......

    I any of them had any guts they would admit they blew it big time with this sad game that could have been such an amazing game if the right people who actually gets it got to do an Aliens game.......
  15. ikarop
    I posted about Darkside here well before the DLC came out and I've seen with my own eyes how some of the levels were laid out by GBX employees. As I've said before too, the DLC was then finalized by Darkside while overseen by GBX, which is a common practice nowadays as you can tell by their portfolio, but people from GBX definitely worked on it, some of them up to the last minute.
  16. JustaGrunt
    So Gearbox didn't work on dlc? Then are people who salute Gearbox's effort on their forum idiots?

    I've tracked a lot of the development history for A:CM and can vouch that all the DLC was outsourced, just like the main game, as well as multiplayer, was.  Even though different development studios, such as Nerve, Demiurge, and Dark Side, were responsible for putting the DLC together, for what it's worth, these companies were still remotely supervised by a Gearbox employee or two, who most likely had a relatively small hand in development.  But, for all intents and purposes, it was these other studios who put in the real work and were responsible for producing all the dlc. 

    So going back to your question, yes, many people have been misguided on who is to blame or praise for the DLC, largely because Gearbox has failed to acknowledge the level of outsourcing in the DLCs.  So, for example, the people who praise Gearbox for the last DLC, Stasis Interrupted, should actually be giving credit to Dark Side Studios.  Or, for those who were happy with Bug Hunt, the credit should really have been going to Demiurge.  Given this, it has always bugged me how the DLC is advertised as being from Gearbox when in reality, just like the main game, the majority of it, if not all of it, is being made by others. 
  17. Xenomorphine
    Getting good AI is an objective for every game, not just those to do with these films.

    Not keen on a human perspective game, though, personally. Not unless there's something totally out of left field to distinguish it from every other shooter/RPG/whatever-it'll-be in existence.
  18. Chris P
    I love the subliminal cracks at GBX and how they basically say "yeah we're not outsourcing this time, we've learned our lesson".

    I hope they have learnt their lesson. If this next Alien game falls through as well, I will lose all my hope for SEGA and their use of the ALIEN / ALIENS license. So far, with ACM, they've raped the name and milked it for its marquee value alone. I seriously hope Creative Assembly has something good in the works, something us Alien fans will be proud to play. I haven't touched my copy of ACM since February. Didn't even play it past the 1 month mark. Haven't bothered with the DLCs either.

    I hope this new Alien IP title has seriously scary and intelligent AI. That's all you really need for a GOOD Alien game. Dark, scary environments, realistic AI and limited weaponry at your disposal. I'm tired of playing as a Marine every time. Make it suspenseful, put me in a ship like the Nostromo and have me chase down a friggen cat with an Alien on the loose. Seriously, there'd be more terror and excitement in that, than running in with a motion tracker blaring and a smart gun at the ready.
  19. ikarop
    As the article mentions, it seems to me that Sega is very much aware of the outsourcing issues that plagued A:CM, and are keen to avoid such problems with Creative Assembly. This is good news for CA's game, but at the same time, I think it once again supports the idea that Sega was NOT aware of the large degree of outsourcing with A:CM.

    By in-house he means that Sega is developing the game themselves, CA is owned by them. There isn't a third party involved this time (like Gearbox or Rebellion). So he isn't acknowledging the infamous outsourcing matter specifically unfortunately.
  20. Staplepuffs27
    Perhaps Sega got away with good sales based on the name alone. However, the backlash has hit, and I don't think they'll be able to get away with phoning it in again. Similar to how the first AvP movie was a commercial success, but the AvPR was the lowest grossing film from either franchise.
  21. Ash 937

    "Colonial Marines, although it didn't review well, did sell well to start. So there is an appetite for Aliens. Going forward Creative Assembly is a good quality developer and our aim is to create a good quality game."

    I'm a little torn on what he mentions here because as far as I'm concerned, a lot of the initial sales for A:CM can be tied to ill-gotten gains due to false advertising and a review embargo.  As such, I find any comments praising the game's initial sales to be rather disingenuous. 

    True...but it's the money that's talking here, not the quality of the game itself.  A:CM, in this sense, can be positively regarded for it's initial sales.  I don't think Post is saying anything that is disingenuous or out-of-line, he's just taking a particular perspective.  He is definitely right to point our that there is an appetite for video games based on the Alien franchise.
  22. Mr. Domino
    Well, CA's game was announced as being an "Alien" game, not "Aliens" - just by that fact alone, I had more hope placed on it than CM from the beginning. The fact that Sega's being a lot more careful now, and will probably be watching the development very closely, will hopefully be a good sign. They're likely looking for this game to be a critical darling after CM, possibly even to the detriment of sales, depending on how serious they are about having Aliens as a "pillar" going forward.
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