Aliens: Colonial Marines’ Movie Map Pack is available today on Steam, PlayStation 3 and Xbox 360 for $9.99/£6.99/9,99€ (June 12th for PlayStation 3 players in Europe). As previously announced, this multiplater DLC includes 4 new maps set in locations from previous aliens movies; Alien, Aliens and Alien 3. You can check below for a collection of images showing the new maps. Additional images can be found here.
The Movie Map Pack includes:
- Two new maps for Team Deathmatch and Extermination including ‘Fury 161’ which takes place in the run-down prison facility seen in Alien 3™.
- One new Survivor map called ‘Nostromo’ where marines must defend themselves against Xenos inside the classic spaceship from Alien™
- A new Escape map ‘Exodus’ situated on the doomed Sulaco. Marines awaken from cryo-sleep and must navigate their way to escape pods whilst under Xeno attack.
Not necessarily... I had the YLOD on my old 40G PS3 repaired in a local shop for about $60... twice!
It wouldn't happen to be a Yellow blinking light would it?
If so, Your PS3 is fit for the trash mate, My old 40 gig fat PS3 died from the same thing, YLOD / Yellow Light Of Death.
I think he's using texmod.. Since he plays on PC I'd say that would be why there's no green screen.
If you select 'offline', you can go in and poke around the maps by yourself.
But yes, add me, too! FilmGuy808
add me i play with like 6 people from here on ps3 with all the maps etc.
At first I thought it was the AMC Movie pack that screwed it up. But now I think it was just a coincidence.
Does anyone have any suggestions; has this happened to anyone else?
Processor
2 bloody hand prints
Pictures of hearts colored in
ACM toys/action figures?
Fury 161
1 Cocooned Marine
3 graffiti markings
2 bloody handprints
Clear Coffee mug from alien 3
4 Dead prisoners
Exodus
Periodic table of elements
2 deadface huggers
November calendar Hawaii?
1 bloody handprint
Floating icicle
Yes it is real, but no one has figured out how to trigger him yet AFAIK. One of the gearbox developers joins us on PS3 game nights occasionally and he made Jonesy appear. He also told one PC user how to do it (Pulser.)
http://www.youtube.com/watch?v=AFKbZELZpEA#ws
Nice subtle 'Alien 3' drum beat, there.
btw they should have made the escape map for the nostromo where u would had to get to the narcissus, add music from Alien and so on, even add music for fury from alien3
Well complete and utter lack of attention to detail never stopped them before so why would they start now?
How did you turn off "alien vision"?
This green color kills everything ;(
http://www.youtube.com/watch?v=Rw7CAol-zGo#ws
http://www.youtube.com/watch?v=Rw7CAol-zGo#ws
I'd have loved that personally, but I suppose I can see why they didn't go that route. I'm not a video game connoisseur, but I think they felt the need to have at least two exits out of any location. The Nostromo's bridge certainly doesn't have that!
Yes, this is all moot, however, considering the layout of the Nostromo A deck is widely known and available, they've could've used that as a starting point and got that accurate, then added on from there.
Ok now I def know I'm being trolled. Damn I wanted this to be real. Well played sir.
"Failed again, Pitchford; the cat's name is Jones. Only his friends get to call him 'Jonesy' Go stand in the corner."
Spoiler
The ship's layout as seen in the movie worked fine for a movie, where the filmmakers had complete control over the characters, the Alien, the lighting, the camera locations, everything.
If you're making a video game where you don't have absolute control over the players' actions, they'd end up breaking things that maintain "the immersion" anyway, especially if the setting is 100% accurate to a movie that didn't have the variable of player free-will.
Actually I'll amend that, it wouldn't even work for a singleplayer 'Alien'-themed game, unless the player was playing as the Alien against AI-controlled humans. Then you could conceivably make it 100% accurate to the movie and player randomness wouldn't exactly be as big of a factor, since as the Alien every time you ran into a human you'd conceivably butcher them anyway. If you were forced to play as a human and be stalked by an Alien, though, players would find ways to break the immersion almost immediately. Definitely better to make a Nostromo "inspired" level with level design conceits tailored to the actual gameplay.
AVP2 : Leadworks
AVP2 : Auriga
And every other moviemap ever created never looked like the movie. Why? Because it doesn't work for a TDM/DM game. (Hell...Leadworks was broken with all the dead ends) See it more as a Nostromo "themed" map.
As much as I would like to see a complete accurate presentation of the Nostromo, I also realise this does not work for a TDM/DM game.
Also that Jones easter egg has me grinning like an idiot. That's awesome and hilarious.
"The stripes on Jonsey are in their EXACT location as they were in the movie. We pay attention to lots of little details like that, we're big fanboys you know?"
- Randy Pitchford
Yep. I love the look, but I thought I'd be climbing ladders and stuff. Also, the corridors are horizontally stretched to compensate for gaming needs.
It's the best (the second?) Nostromo that I've ever seen rendered in a video game, but could have been a lot better. I'll choose to enjoy it ('cause I've bought it), but will never stop looking for the definitive Nostromo map...
Sadly, while the environment looks similar, the layout bears little resemblance to the Nostromo.
Yep. Right after I loaded the page on my iPhone, I got a notification that I'd used up my data allowance for the month.
Plus, it was blown to smitheroons!
Thank you.
You might want to resize some of those images m8. It kinda freezes the boards on TWI and AVPG hehe.
They are nice though.