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A:CM Movie Map Pack DLC Preview

Aliens: Colonial Marines’ Movie Map Pack is available today on Steam, PlayStation 3 and Xbox 360 for $9.99/£6.99/9,99€ (June 12th for PlayStation 3 players in Europe). As previously announced, this multiplater DLC includes 4 new maps set in locations from previous aliens movies; Alien, Aliens and Alien 3. You can check below for a collection of images showing the new maps. Additional images can be found here.

 A:CM Movie Map Pack DLC Preview

The Movie Map Pack includes:

  • Two new maps for Team Deathmatch and Extermination including ‘Fury 161’ which takes place in the run-down prison facility seen in Alien 3™.
  • One new Survivor map called ‘Nostromo’ where marines must defend themselves against Xenos inside the classic spaceship from Alien™
  • A new Escape map ‘Exodus’ situated on the doomed Sulaco. Marines awaken from cryo-sleep and must navigate their way to escape pods whilst under Xeno attack.



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Comments: 65
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  1. Mr. Clemens
    Quote from: EvilPraetorian on Jul 07, 2013, 12:53:24 PM
    Quote from: DemonicD13 on Jun 16, 2013, 11:04:58 PM
    Thx, but after some research online a blinking light sounds pretty grim. My PS3 may be fried and sending in one for repairs isn't cheap.

    At first I thought it was the AMC Movie pack that screwed it up. But now I think it was just a coincidence. :'(

    It wouldn't happen to be a Yellow blinking light would it?

    If so,  Your PS3 is fit for the trash mate,  My old 40 gig fat PS3 died from the same thing,  YLOD / Yellow Light Of Death.

    Not necessarily... I had the YLOD on my old 40G PS3 repaired in a local shop for about $60... twice!  :)
  2. EvilPraetorian
    Quote from: DemonicD13 on Jun 16, 2013, 11:04:58 PM
    Thx, but after some research online a blinking light sounds pretty grim. My PS3 may be fried and sending in one for repairs isn't cheap.

    At first I thought it was the AMC Movie pack that screwed it up. But now I think it was just a coincidence. :'(

    It wouldn't happen to be a Yellow blinking light would it?

    If so,  Your PS3 is fit for the trash mate,  My old 40 gig fat PS3 died from the same thing,  YLOD / Yellow Light Of Death.




    Quote from: Dill-On on Jun 14, 2013, 09:17:54 AM
    Quote from: umfstuntman on Jun 14, 2013, 06:59:24 AM
    ACM> ALIEN 3


    http://www.youtube.com/watch?v=Rw7CAol-zGo#ws


    http://www.youtube.com/watch?v=Rw7CAol-zGo#ws

    How did you turn off "alien vision"?
    This green color kills everything ;(

    I think he's using texmod..  Since he plays on PC I'd say that would be why there's no green screen.
  3. DemonicD13
    Thx, but after some research online a blinking light sounds pretty grim. My PS3 may be fried and sending in one for repairs isn't cheap.

    At first I thought it was the AMC Movie pack that screwed it up. But now I think it was just a coincidence. :'(
  4. DemonicD13
    WTF?!!! Need some help here. I have a day one PS3 and have never once had a problem with it, but when I downloaded and installed ACM movie pack it crashed. As soon as it was installed it crashed and went to a flashing red light. Every time I try to fire up my PS3 it goes directly to flashing red light. I have tried resetting, unplugging and blowing out my PS3 to no avail. I can't even get the game disc out.

    Does anyone have any suggestions; has this happened to anyone else?
  5. Bounds34
    Anyone else thinks this guy from Gearbox is being a douche for not wanting to show us how to do this? I mean come one, not a lot of people have this game anymore, not to mention the new maps whats the harm in spilling the beans. And also what other easter eggs on the other maps is he talking about? I've found some on my own already.

    Processor
    2 bloody hand prints
    Pictures of hearts colored in
    ACM toys/action figures?

    Fury 161
    1 Cocooned Marine
    3 graffiti markings
    2 bloody handprints
    Clear Coffee mug from alien 3
    4 Dead prisoners

    Exodus
    Periodic table of elements
    2 deadface huggers
    November calendar Hawaii?
    1 bloody handprint
    Floating icicle
  6. szkoki
    as for exciting maps....realism is not an option

    btw they should have made the escape map for the nostromo where u would had to get to the narcissus, add music from Alien and so on, even add music for fury from alien3
  7. SM
    Quote from: Mr. Clemens on Jun 14, 2013, 01:04:45 AM
    Quote from: SM on Jun 14, 2013, 12:58:22 AMthe layout of the Nostromo A deck is widely known and available, they've could've used that as a starting point and got that accurate, then added on from there.

    I'd have loved that personally, but I suppose I can see why they didn't go that route. I'm not a video game connoisseur, but I think they felt the need to have at least two exits out of any location. The Nostromo's bridge certainly doesn't have that!  :-\

    Well complete and utter lack of attention to detail never stopped them before so why would they start now?  ;D
  8. Xenomrph
    Quote from: SM on Jun 14, 2013, 12:58:22 AM
    Quote from: Hemi on Jun 13, 2013, 07:34:11 AM
    Quote from: SM on Jun 13, 2013, 01:09:34 AM
    QuoteAs I've said elsewhere, any opportunity to stand on the Nostromo gets my money.

    Sadly, while the environment looks similar, the layout bears little resemblance to the Nostromo.

    AVP2 : Leadworks
    AVP2 : Auriga

    And every other moviemap ever created never looked like the movie. Why? Because it doesn't work for a TDM/DM game. (Hell...Leadworks was broken with all the dead ends) See it more as a Nostromo "themed" map.

    As much as I would like to see a complete accurate presentation of the Nostromo, I also realise this does not work for a TDM/DM game.  :)

    Yes, this is all moot, however, considering the layout of the Nostromo A deck is widely known and available, they've could've used that as a starting point and got that accurate, then added on from there.
    His point (and mine) were that all the accuracy in the world is meaningless if it renders the map un-fun to play and runs counter to the gameplay.
  9. Mr. Clemens
    Quote from: SM on Jun 14, 2013, 12:58:22 AMthe layout of the Nostromo A deck is widely known and available, they've could've used that as a starting point and got that accurate, then added on from there.

    I'd have loved that personally, but I suppose I can see why they didn't go that route. I'm not a video game connoisseur, but I think they felt the need to have at least two exits out of any location. The Nostromo's bridge certainly doesn't have that!  :-\
  10. SM
    Quote from: Hemi on Jun 13, 2013, 07:34:11 AM
    Quote from: SM on Jun 13, 2013, 01:09:34 AM
    QuoteAs I've said elsewhere, any opportunity to stand on the Nostromo gets my money.

    Sadly, while the environment looks similar, the layout bears little resemblance to the Nostromo.

    AVP2 : Leadworks
    AVP2 : Auriga

    And every other moviemap ever created never looked like the movie. Why? Because it doesn't work for a TDM/DM game. (Hell...Leadworks was broken with all the dead ends) See it more as a Nostromo "themed" map.

    As much as I would like to see a complete accurate presentation of the Nostromo, I also realise this does not work for a TDM/DM game.  :)

    Yes, this is all moot, however, considering the layout of the Nostromo A deck is widely known and available, they've could've used that as a starting point and got that accurate, then added on from there.
  11. newbeing
    Played these maps a few nights ago and got to agree that they were pretty great. I even got to play with Nick from GBX who worked on a few of the maps. We have some good matches and he was an all around nice guy. Too bad only a few people will see the fruit of his labors.
  12. Xenomrph
    Shit, it wouldn't even work for a singleplayer 'Alien'-themed game.

    The ship's layout as seen in the movie worked fine for a movie, where the filmmakers had complete control over the characters, the Alien, the lighting, the camera locations, everything.

    If you're making a video game where you don't have absolute control over the players' actions, they'd end up breaking things that maintain "the immersion" anyway, especially if the setting is 100% accurate to a movie that didn't have the variable of player free-will.

    Actually I'll amend that, it wouldn't even work for a singleplayer 'Alien'-themed game, unless the player was playing as the Alien against AI-controlled humans. Then you could conceivably make it 100% accurate to the movie and player randomness wouldn't exactly be as big of a factor, since as the Alien every time you ran into a human you'd conceivably butcher them anyway. If you were forced to play as a human and be stalked by an Alien, though, players would find ways to break the immersion almost immediately. Definitely better to make a Nostromo "inspired" level with level design conceits tailored to the actual gameplay.
  13. Hemi
    Quote from: SM on Jun 13, 2013, 01:09:34 AM
    QuoteAs I've said elsewhere, any opportunity to stand on the Nostromo gets my money.

    Sadly, while the environment looks similar, the layout bears little resemblance to the Nostromo.

    AVP2 : Leadworks
    AVP2 : Auriga

    And every other moviemap ever created never looked like the movie. Why? Because it doesn't work for a TDM/DM game. (Hell...Leadworks was broken with all the dead ends) See it more as a Nostromo "themed" map.

    As much as I would like to see a complete accurate presentation of the Nostromo, I also realise this does not work for a TDM/DM game.  :)
  14. Xenomrph
    Quote from: predxeno on Jun 12, 2013, 05:44:57 PM
    The Auriga would have been nice, I think so many people want it is cause it was featured in the Escape mode in AVP2.  Either way I think we can all agree, this map pack puts the previous one to shame.
    I didn't play much of the Escape mode from AvP2, I had no idea there was a level based on the Auriga.

    Also that Jones easter egg has me grinning like an idiot. That's awesome and hilarious.  ;D
  15. Mr. Clemens
    Quote from: SM on Jun 13, 2013, 01:09:34 AM
    QuoteAs I've said elsewhere, any opportunity to stand on the Nostromo gets my money.

    Sadly, while the environment looks similar, the layout bears little resemblance to the Nostromo.

    Yep. I love the look, but I thought I'd be climbing ladders and stuff. Also, the corridors are horizontally stretched to compensate for gaming needs.

    It's the best (the second?) Nostromo that I've ever seen rendered in a video game, but could have been a lot better. I'll choose to enjoy it ('cause I've bought it), but will never stop looking for the definitive Nostromo map...
  16. SM
    QuoteAs I've said elsewhere, any opportunity to stand on the Nostromo gets my money.

    Sadly, while the environment looks similar, the layout bears little resemblance to the Nostromo.
  17. predxeno
    The Auriga would have been nice, I think so many people want it is cause it was featured in the Escape mode in AVP2.  Either way I think we can all agree, this map pack puts the previous one to shame.
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