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AvPGalaxy Previews Aliens: Colonial Marines

Recently, Sega and Gearbox Software hosted a preview event for Aliens: Colonial Marines in the UK, our very own Corporal Hicks was there to represent the site and get his hands on the single player and multiplayer aspects of game. Read on to find brand new screenshots and details on Gearbox Software’s upcoming title, including the reveal of a new competitive multiplayer game mode called “Extermination“.

“After securing operations I am given the smartgun and sent off into the depths of colony. I find myself in my first hive section of the level and being stalked by the Giger style Lurker Aliens. I am not careful and find myself being pinned to the floor as one of them pounces on me. Bashing X, I manage to kick it off me and unload into it with the pistol but it soon disappears back into its camouflaged environment.”

Be sure to check out the whole article for Corporal Hicks’ extensive thoughts and impressions on the game so far. For additional coverage on the event and new gameplay videos, please visit this thread on forums.



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  1. R Lar
    I noticed something small..

    In games such as Aliens Vs Predator you heavily relied on your shoulder lamp to guide you through the game, but in this game it looks as though the shoulder lamp is nonexistent.

    Watching over footage, the game relies on the environment lighting and it seems like your shoulder lamp doesn't light up anything at all. Everything already seems well light and visible.

    I think that's what made AvP pretty scary is that it was dark and your lamp only showed so much that you didn't know where an Alien might pop from. Maybe the shoulder lamp is off during the gameplay... I don't know?
  2. Predaker
    Quote from: Stringer2355 on Jan 01, 2013, 06:33:23 PM
    Campaign Co-Op: Who do you play as ? some Grunt or 1 of 4 characters (The latest single player video shows "Find Bella & Reid")

    According to what they said last year, the host plays as Cpl. Winter while the other players select from the following:

    Left to right - Demarcus Short, Jennifer Redding, and Guillermo Quintaro.

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOjsXA.jpg&hash=cad5971449c205a32455848f367e14767f2cee5b
  3. Corporal Hicks
    Quote from: Stringer2355 on Jan 01, 2013, 06:33:23 PM
    Campaign Co-Op: Who do you play as ? some Grunt or 1 of 4 characters (The latest single player video shows "Find Bella & Reid")

    Didn't get to play co-op campaign, only single. Play as Winters in single.

    QuoteController layout, what button does what ?

    Can't really remember dude. Left bumper brought the tracker up. I remember that.

    QuoteMarine Single Player load out, do you carry 3 weapons , exp: Pulse rifle, shotgun, pistol

    Yep. As simple as that.
  4. WinterActual
    Quote from: Corporal Hicks on Jan 01, 2013, 05:16:55 PM
    Evac was progressive like Rush. Extermination wasn't. I didn't really like Extermination.

    Quote
    The second game-type we played was called Extermination. Like the Escape mode, you swap species after each round completion. For Extermination you can only score points as the marines. The way to score points being to arm as many bombs as you can before the time limit runs out. These bombs were described by the representatives as arming devices to destroy mini-hives. As Aliens, you've simply got to stop them.To arm the bombs, there needs to be a Colonial Marine player around one of the objective points for a duration of around 30 seconds. If the Aliens can get in there and kill the marine players before that time is up, then they obviously do not get that point. Then rinse and repeat. There were numerous objective points scattered around the map and you basically go around on a loop until the time is up.I did not particularly enjoy this mode. The objective points simply "regen" and you go to the same points again and again. To say we're supposed to be arming bombs, there are no little explosions or variation in the location of the objective points to spice things up. It did get a bit dull.

    http://www.avpgalaxy.net/games/aliens-colonial-marines-sega/avpgalaxy-preview/

    This sounds bad :\ I guess I'll stick to Escape and Survival modes then.
  5. Corporal Hicks
    Evac was progressive like Rush. Extermination wasn't. I didn't really like Extermination.

    Quote
    The second game-type we played was called Extermination. Like the Escape mode, you swap species after each round completion. For Extermination you can only score points as the marines. The way to score points being to arm as many bombs as you can before the time limit runs out. These bombs were described by the representatives as arming devices to destroy mini-hives. As Aliens, you've simply got to stop them.To arm the bombs, there needs to be a Colonial Marine player around one of the objective points for a duration of around 30 seconds. If the Aliens can get in there and kill the marine players before that time is up, then they obviously do not get that point. Then rinse and repeat. There were numerous objective points scattered around the map and you basically go around on a loop until the time is up.I did not particularly enjoy this mode. The objective points simply "regen" and you go to the same points again and again. To say we're supposed to be arming bombs, there are no little explosions or variation in the location of the objective points to spice things up. It did get a bit dull.

    http://www.avpgalaxy.net/games/aliens-colonial-marines-sega/avpgalaxy-preview/
  6. WinterActual
    Well see how the xenos are reacting to the different playstyles ;)

    Did you tried the Extermination mode? I am wondering how its working - is it with a random objective (or two at the same time) to accomplish and thats it or its progressive like in BC2 rush  - the team gets the job done and the next section of the map is open to proceed with new objective (or pair of two). Also - did you noticed if the attackers are with limited lives/reinforcements or both teams have can spawn as much as they want.
  7. WinterActual
    Why should I check on my enemy tracker, since we already have an icon showing when its reading something? It reads enemies only so if I get the icon on my screen - I'll know that the xenos are coming  ::) I can't get a false reading - nothing to worry about :laugh: Did you tried to play relying on the notification icon only? I am pretty sure it will work to play like this after a few runs and learning the xenos spawn points so we basically can run through the level bypassing the whole xenos' swarm  :laugh:
  8. Corporal Hicks
    Quote from: WinterActual on Dec 31, 2012, 06:02:05 AM
    ACM is CoD in space, thats for sure  :-\

    Definitely not. It uses modern mechanics that the COD games pretty much pioneered such as customized weapons and iron sights but that is pretty standard for fps games. You can't play it like COD, you play it like you're Colonial Marines. It's gonna be brilliant with your friends, working together to coordinate and survive. Someone has to frequently be on tracker, someone has to be sorting the objective and the others covering. You will fail at this game if you play it like COD.
  9. shadowedge
    What game do you think this is most similar to then? To me it looks like CoD meets Aliens, but if there is no class system then...

    We know you can customize loadouts and upgrade weapons, so my other guess would be Counter Strike, but CS doesn't have iron sights aiming.
  10. Predaker
    Quote from: WinterActual on Dec 30, 2012, 08:43:05 PM
    Quote from: Predaker on Dec 30, 2012, 07:13:51 PM

    If you want to play on Ultimate Badass mode where only one marine can use a motion tracker, another marine with a hacking tool/welder, etc. you can do that.

    Where did you read that in UBA Mode we get such class restrictions? This will be great if its true.

    Sorry I just meant you could choose to play that way with some like-minded friends, if you agreed upon a strategy. I don't know about any in-game settings for that type of gameplay.
  11. Predaker
    Quote from: WinterActual on Dec 30, 2012, 06:51:20 PM
    Yes it does. Imagine the scene from BF3 and all the recent shooters where the teams are stacked with 15 people playing as 1337 5n1p3rRzz. Its the same. I've been playing tactical shooters for 10 years and I can assure you that a team of 4-5-6 men using different classes with different specialization is 10000 times stronger than team of 4-5-6 players using the same class/loadout.

    That's within the context of a game that has different classes. Everyone is not limited to "one" class because there are no classes in A:CM.

    If you want to play on Ultimate Badass mode where only one marine can use a motion tracker, another marine with a hacking tool/welder, etc. you can do that. Play with your friends and agree to rules. Create your own squad based tactics and gameplay.

    Quote from: Corporal Hicks on Dec 30, 2012, 07:06:57 PM
    Quote from: PVTDukeMorrison on Dec 30, 2012, 05:20:46 PM
    Did you see the VP70 in the game? Did you have a chance to see the character customization?

    I only got to play with weapon customization, no appearance stuff. I didn't see a VP70, but I know Gorman's pistol is one of the 'legendary' weapons you can unlock by finding his dog tags. He used the VP70, didn't he?

    That's cool. So you did notice two of the weapon stats were "power" and "accuracy?" Thanks!
  12. WinterActual
    Yes it does. Imagine the scene from BF3 and all the recent shooters where the teams are stacked with 15 people playing as 1337 5n1p3rRzz. Its the same. I've been playing tactical shooters for 10 years and I can assure you that a team of 4-5-6 men using different classes with different specialization is 10000 times stronger than team of 4-5-6 players using the same class/loadout.
  13. WinterActual
    Nah, it makes it totally opposite. Everybody will roll the same "class" which is useless. If everybody had different class this will help the team to counter different type of encounters while if anybody is just a rifleman or smartgunner this will cause much trouble.
  14. shadowedge
    Quote from: acrediblesource on Dec 29, 2012, 03:54:43 AM
    QuoteThey can also do things like weild doors if you don't want to so they can do some things by themselves.
    My take on the the video I gathered that he didn't directly answer the question, rather he just said that 'at areas of the game' you will find that the other NPCs might do this for you. I don't think he said that you will choose to. Don't think its important either way, so long as you witness someone else do it. but  id think it be cool to get your marines to be 'your bitch' welder.

    Im still not clear as to whether the other 3 members of your squad are marine bots and when if ever do they get replaced if killed. if you let a major character like Bella get killed in the start of the game , that will definitely affect the story so i don't think your main squad are any important characters.

    Excellent find, thanks for the video!

    I wonder if some marines will be better at certain skills than other as in Killing Floor. One marine could be really fast at wielding for example.
  15. acrediblesource
    QuoteThey can also do things like weild doors if you don't want to so they can do some things by themselves.
    My take on the the video I gathered that he didn't directly answer the question, rather he just said that 'at areas of the game' you will find that the other NPCs might do this for you. I don't think he said that you will choose to. Don't think its important either way, so long as you witness someone else do it. but  id think it be cool to get your marines to be 'your bitch' welder.

    Im still not clear as to whether the other 3 members of your squad are marine bots and when if ever do they get replaced if killed. if you let a major character like Bella get killed in the start of the game , that will definitely affect the story so i don't think your main squad are any important characters.

    Excellent find, thanks for the video!
  16. acrediblesource
    Anybody notice the tissue boxes in almost every room in Hadleys Hope?
    I'm a little disturbed and a little humoured by it considering that Aliens have penis heads.

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs8.postimage.org%2F66xxm0e4x%2Fvlcsnap_2012_12_19_13h38m25s7.png&hash=72bd52477dd97749ece111059e9bd51235592931http://postimage.org/image/66xxm0e4x/
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs8.postimage.org%2Fozee3bzwx%2Fvlcsnap_2012_12_19_13h38m33s148.png&hash=7a278a63397556274d18d2e9b487a8e5869ca7a5http://postimage.org/image/ozee3bzwx/
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs8.postimage.org%2F91a9qxv2p%2Fvlcsnap_2012_12_19_13h38m54s83.png&hash=d958cef30b556d791a5c1a299fb9ec641ac7080fhttp://postimage.org/image/91a9qxv2p/
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs8.postimage.org%2F7awamkjv5%2Fvlcsnap_2012_12_19_13h39m23s115.png&hash=7e7eb452731116bb576ef8c4fd1bdd19af23716fhttp://postimage.org/image/7awamkjv5/
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fs8.postimage.org%2F45bowd18x%2Fvlcsnap_2012_12_19_13h39m48s97.png&hash=a3f583835134c2e1968557e53e117928f68c3c9ahttp://postimage.org/image/45bowd18x/

  17. Jango1201
    Quote from: Predaker on Dec 18, 2012, 11:41:59 PM
    a credible source? "Look into my eye."  http://forums.gearboxsoftware.com/images/acmsmilies/acmsarge.gif

    Journalists will write good and bad things. What matters is how you like it.

    Also, the preview demo is a tiny portion of the campaign cherry picked for media with the sentry gun and the smartgun. How hard can the aliens be against that firepower? It wasn't meant to demonstrate the difficulty of the game.

    It would be nice to have a preview of Ultimate Badass mode.  http://forums.gearboxsoftware.com/images/acmsmilies/acmbugstomper.gif

    Is there such a mode? Is that supposed to be like Doom's Nightmare difficulty?
  18. Predaker
    a credible source? "Look into my eye."  https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fforums.gearboxsoftware.com%2Fimages%2Facmsmilies%2Facmsarge.gif&hash=9cd6f283dae23fe8eedb21b35f4e6e50886273de

    Journalists will write good and bad things. What matters is how you like it.

    Also, the preview demo is a tiny portion of the campaign cherry picked for media with the sentry gun and the smartgun. How hard can the aliens be against that firepower? It wasn't meant to demonstrate the difficulty of the game.

    It would be nice to have a preview of Ultimate Badass mode.  https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fforums.gearboxsoftware.com%2Fimages%2Facmsmilies%2Facmbugstomper.gif&hash=a20c972b60214a45527db1b7b8cc60b390d42773
  19. acrediblesource
    Quote from: Esoteric_Voyage on Dec 17, 2012, 08:09:28 PM
    im hoping the single player will be better than the impression im getting on here.

    i think gearbox will make an average game in terms of multiplayer:

    what ruins it for me?

    the additional 'aliens' they made up, but specifically  the 'spitter'.

    the map designs. sure they look great for playing left for dead 2. and thats clearly an inspiration.

    but left for dead is nothing like aliens.

    they got the game play right for the marines, but completely wrong for the aliens.

    theres nothing terrifying about brainless black beasts running around. in a large open area map.

    the aliens were intelligent. and consistently through out the series, approached prey covertly, to sneak and get as close to the prey as possible before laying out the ambush and hording.

    here aliens are running around like a pack of wild dogs that you can see from long distance.

    i think gearbox tried very hard to make replicate things but forgot what makes aliens creepy:

    their ability and nature to use many alternate ways to get close to you.  they designed the maps well for marines to run around and move in, but gave the aliens no unpredictable ways to sneak and ambush. unless of course you count the aliens that sit and hide in corners.

    The problem I see is MP. It doesn't provide the variety of Alien combat that SP provides. So long as it looks the way it does in these exclusive trailers, we are going to be sorely disappointed.
    1. Aliens deaths are generic and boring in Multiplayer, i don't know why, but the SP campaign shows many clear and present deaths.
    2. No hit areas that stand out as being cool. (head damage, unique formations are few if any, limbs being blown off is ....good but we've seen it, and it feels old and uninspiring.
    3. These new Aliens don't look quite that inspiring to look at while playing but appear decent and passable when you're against them.
    4. Animations in multiplayer are good but too few and not too unique. We get a sense that marines are just running around. No one is taking cover, no one is climbing ladders, no one is doing anything in particularly interesting.  It really looks like bots are playing and are restricted to running and shooting and dying.

    This mainly is MP at fault. I dont see this happening with SP.


    Quote from: Predaker on Dec 18, 2012, 02:27:43 PM
    Quote from: szkoki on Dec 18, 2012, 09:43:19 AM
    So its not scary...EPIC FAIL GBX.

    You're reading it wrong. The article said DS3 is not scary (Dead Space 3) and that Aliens Colonial Marines does have fear/tension.

    They should trust a credible source.
  20. szkoki
    So its not scary...EPIC FAIL GBX. Even Hicks could feel the diffo in the first stages, Aliens pulled that off very weell, Cameron did a great job imo, Aliens is a scary horror movie till the first encounter its just building building tension till then (after that becomes more like an action movie but even later  u got that horror vibe as an effect of the first movie and of the first 1 hour)and thats what matters not an alien jumping onto you from nowhere...
  21. ShadowPred
    Quote from: newbeing on Dec 17, 2012, 08:30:26 PM
    Apologies if this was already posted, but I found this article interesting.

    http://www.1up.com/features/month-alien

    QuoteWhile the cooperative play of DS3 has me worried about its ability to scare, it was ironically Colonial Marines' multiplayer that managed to create the most fear and tension of what I saw in the two games.


    Damn, if the multi-player can do that then I guess I'll be playing it far more often.
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