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Syd Mead Talks Aliens: Colonial Marines

Conceptual designer and creator of the U.S.S. Sulaco Syd Mead was this year at Comic-Con promoting the videogame release Aliens: Colonial Marines by Sega and Gearbox Software. As most of you already know, Syd Mead was hired to design areas of the Sulaco that did not appear in the film but will be used in the game. You can hear his thoughts on the upcoming title below:

Additionally, you can find off-screen footage of the game from SDCC here and here.



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Comments: 14
  1. Predaker
    St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.

    Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.

    These are internet forums. What is wrong with posting ideas and opinions of the game? Like you said, in the end gearbox has the final say. The game is in their hands.

    "The hands of a madman..."
    http://media.officialplaystationmagazine.co.uk/files/2012/03/Randy.jpg
  2. ShadowPred
    St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.

    Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.


    And it doesn't seem to be working, whatever Gearbox is doing.
  3. FightFinda
    St Eddies post is by no means ignorant and its purpose of declaring that the devs have a better idea of how to 'develop' a game than the fans, still stands; whether he was talking in the context of the acid blood issue is beside the point, my friend.

    Fanboys are still making ill-gotten demands left, right and centre on how they want the game. The way I see it is, if you've got the credentials, you make the decisions. You can talk the talk here, but GBX are the professionals, and they're the only ones who have walked the walk.
  4. ShadowPred
    Jesus, Bobby Brown, you post is as ignorant as the post you quoted, which was ALL about the acid blood. By the time that post was even made on this forum, the acid blood issue had already been taken care of, Gearbox had just recently said at the time that it WAS in the game.

    Read up on things before quoting a post only to agree with someone who had done the same mistake as you.
  5. bobby brown
    Aw jeez, you fanboys make me laugh.  It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off.  Guess what?  Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience! 

    Ingrateful curmudgeons, you are.  Game developers, you are not.  You think you know best; "the game should be completely authentic to the film's canon".  Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals.  You are not.  End of.

    I'm utterly tired of these 'armchair developers', you're all frakking clueless.

    Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign.  Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.

    Films and games are two different forms of media.  Wise up, people!

    I agree. people need to have a sense of disbelief. the game is an adaptation of a franchise developed for film, there will be need for adjustments. and this acid feud have gone on way to long. Not even ALIENS followed up on acid damage all time. (APC´s wheels for instance)

    Buy the game or dont.
  6. ShadowPred
    Aw jeez, you fanboys make me laugh.  It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off.  Guess what?  Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience! 

    Ingrateful curmudgeons, you are.  Game developers, you are not.  You think you know best; "the game should be completely authentic to the film's canon".  Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals.  You are not.  End of.

    I'm utterly tired of these 'armchair developers', you're all frakking clueless.

    Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign.  Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.

    Films and games are two different forms of media.  Wise up, people!

    Well, the acid is already in the game as we just found out...so, uh, yeah.
  7. SM
    Ha ha, charade you are.

    They've already said "There Will Be (Acid) Blood".

    And the reason "the game should be completely authentic to the film's canon" is because that's how Gearbox is selling it.

    Bit late with your ignorant rant.
  8. St_Eddie
    Aw jeez, you fanboys make me laugh.  It's 'Deus Ex: Human Revolution' all over again; the whiny fanboys moaned about the highlighted interactive spots and so Eidos gave players an option of turning that particular function off.  Guess what?  Everybody who played that game ended up using said feature because SHOCK, HORROR... it made for a better gameplay experience! 

    Ingrateful curmudgeons, you are.  Game developers, you are not.  You think you know best; "the game should be completely authentic to the film's canon".  Ultimately, there's a reason that Gearbox are in the business of developing games; because they're professionals.  You are not.  End of.

    I'm utterly tired of these 'armchair developers', you're all frakking clueless.

    Best case scenario (as far as the fanboys are concerned) - Gearbox ends up including an option to enable/disable acid damage within the single player campaign.  Each and every player disables the acid damage after 5 minutes because it makes for a fundamentally broken gameplay experience.

    Films and games are two different forms of media.  Wise up, people!
  9. Dovahkiin
    I guess I'll just have to explain all this away, just like I did with the predator's face not melting off in AVP2010 during killmoves. I'm still pumped for this game, but I have to say that the exclusion of acid damage is down right ridiculous. Maybe someday developers will listen to their fanbases :/ (not likely though.)

    Gearbox has already released an official statement saying that Acid Blood WILL be in SP.
  10. G8RSG1
    I guess I'll just have to explain all this away, just like I did with the predator's face not melting off in AVP2010 during killmoves. I'm still pumped for this game, but I have to say that the exclusion of acid damage is down right ridiculous. Maybe someday developers will listen to their fanbases :/ (not likely though.)
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