Sega has announced that Aliens Colonial Marines will be making an appearance at Comic-Con this year (July 11th – 15th). Attendees will be able to to go hands-on with the game at the Sega booth #2615.
In addition to this, concept designer and visual futurist Syd Mead will sign limited prints of his concept art of the USS Sulaco on Friday, July 13, from 3:00 PM to 6:00 PM.
Fans will also have the chance to pick up a copy of an exclusive free Aliens Colonial Marines Dark Horse comic that is only available during San Diego Comic-Con 2012. You can find the full announcement after the jump.
Update 09/07/2012: It has been confirmed that the free exclusive comic book ties-in with the videogame. Written by Joshua Williamson with art by Patric Reynolds and a cover by Menton Matthews III, the comic is a short story about two marines fighting back a Xenomorph while trying to rescue a downed comrade.
Press release:
“Aliens: Colonial Marines @ SEGA Arcade
200 Harbor Drive, Suite 120, San Diego, CA 92101
Wednesday, July 11, 7pm – 10 pm
Thursday, July 12 – Saturday, July 14, 1pm – 9pm
Sunday, July 15, 11am – 7pm
SEGA® of America, Inc. today announced that after last year’s success, the company is once again setting up shop in downtown San Diego to showcase its biggest titles during San Diego Comic-Con International 2012. The limited-time-only SEGA Arcade, located at 200 Harbor Drive, Suite 120, will feature this fall’s Sonic & All-Stars Racing Transformed™, the thrilling new racing experience featuring Sonic the Hedgehog and a fantastic cast of SEGA All-Stars, as well as Aliens: Colonial Marines™, the highly anticipated first-person shooter from critically acclaimed studio Gearbox Software that will bring new levels of bone-chilling suspense and adrenaline-filled action to the renowned ALIENS franchise.
Additionally, internationally acclaimed concept designer and visual futurist Syd Mead will sign limited prints of his concept art of the USS Sulaco, featured in the movie ALIENS and in the upcoming game Aliens: Colonial Marines, on Friday, July 13, from 3:00 PM to 6:00 PM. Dark Horse and SEGA® of America, Inc. are also pleased to invite fans of the franchise to stop by the SEGA Pop-Up Arcade in downtown San Diego or Booth #2615 on the expo floor to pick up a copy of an exclusive free Aliens: Colonial Marines comic that is only available during San Diego Comic-Con 2012. SEGA’s Aliens: Colonial Marines presence in San Diego will further entail the display of the original 12ft alien queen special effects prop used in the iconic 1986 film ALIENS, courtesy of Twentieth Century Fox Film Corporation.“
Right now I feel like this game could go either way depending on whether or not the singe player is good. The game does feel somewhat generic though. But damn does Randy grind my gears.
Someone needs to just turn the Hidden into an Alien mod.
EDIT: So did anyone ask the Gearbox crew if the Space Jockeys and/or Prometheus were still going to be a part of the game/canon?
Can someone correct me if I'm wrong here, but this whole fiasco applies to the co-op campaign, correct?
Which, technically speaking, is an enormous multiplayer component. Does that mean acid only matters during competitive multiplayer?
I was so angry I hadn't actually thought that through... what a disaster that will be.
http://blog.syracuse.com/shelflife/2008/07/thompson.jpg
This game must be a corridor shooter to the max if people managed to get seven dead aliens to bottleneck them with acid and if singleplayer has the same stuff as multi then there is a jump button.
I guess the cod guys just got stumped when it didn't flash up on screen telling them to jump over acid, not charge at it.
Still it stinks that it was removed in SP mode. How are they going to describe acid holes in the ceiling/floor then?
But I'm still mad.
Part of me was actually thinking that, since there's a Sulaco level, the design team realized that if a tiny incision on the finger of a single facehugger bled enough acid to burn through 2.5 decks of the Nostromo, the hordes of Aliens you'll be blowing away on the Sulaco would easily burn clear through the entire ship after you'd killed the first one or two.
Removing the 'acid' is an easy way to explain why this doesn't happen, though even if they kept it I doubt they would shoot for this level of realism. If you were that cool, you'd just make the entire level a zero-g sequence so the massive hull breaches wouldn't matter, or give the players alternate weapons like some sort of taser web to neutralize Aliens without compromising the ship. Hell, maybe even have the players trying to lure the Aliens into airlocks to blow them out.
But no, can't have that. No fun factor there.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_ltfz3wAnVQ1qj9z2s.jpg&hash=fa084f3aaf3f4c995b4a6f317d2cad2774ea2d63
Finally, the true sequel we've been waiting for.
Even if I had any faith left, GBX's horribly retarded explanations for why they did these things safely remove every remaining trace. Very excited for the latest product to fuel my cynical hatred of the entire world.
I recant the positive things I've said in the past. I was an old man and a fool, and I'm sorry. Gearbox is on the forefront of pioneering incredible new ways to fail.
I do like most of their games, but I think they went AvP:R on this one. Pitchford spent a bit too much time squealing like a girl over the welded pulse-rifles on the power loader.
"Oh yeah baby, you see that? That's the real deal right there. Yeah... yeah baby. You like that? f**king Aliens man, there it is. Look at it."
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F1%2F19199%2F676662-randy_super.jpg&hash=7785a2070022284febea4e0cd28a4744875a3843
"Look at it."
This is exactly what I am feeling right now about this game.
I'm sure it will be a fine game, but it's definitely not looking like the Aliens experience I was hoping for when it was announced over 5 years ago.
This is exactly what I have against the game.
GBX is creating a game that addresses some of the problems that they personally have with Aliens. Apparently, they're pissed about Drake getting killed off by acid so early in the film that they were compelled to change the whole dynamic of the xeno's biology. This is also why they're giving us a skin for Drake instead of Vasquez even though Vasquez is a much more significant character in the original story. Not only are they sexist but they are also changing the xenomorph into a less threatening versions of earth mammals. The crusher runs and behaves like a rhino and the "regular" xenos run like baboons. Watch the gameplay videos and you'll see what I mean.
Only true fans appreciate Aliens as a legitimate film in the series that shouldn't be tampered with. If I hated Aliens, this is the kind of game I'd make.
But who am I kidding...I'm still going to buy the collector's version of this on the day it comes out. Why? Because I'm a casual gamer with a busy work schedule who doesn't have time to be hardcore. I'm in it for the "fun" factor that GBX is betting on for this game. Calling it canon at this point would just make it a painful experience so I'm just going to pretend that A:CM is a mod for some unreleased fps shooter that circulated around escaped zoo animals on the moon in the future. One thing that I'm still certain about however is that A:CM will still be better written than Prometheus (which isn't saying much but keeps me curious once I accept it for what it is).
Hopefully with all of these considerations, the game will still be fun and worth the purchase that I am already certain I will make.
"Not in this game."
"What?"
"Hush now. This is canon."
So much for f**king delaying this game a billion times in order to get things right, so far they keep getting things wrong, and this is just the biggest example yet.
Wow...this is the most horrific thing I have read about this game so far. Nope, not even going to bother with this now, first the story completely ignores the damn nuking...then it says that it will make Alien 3 better? Then we get crappy gameplay...and now this? f**k...
I don't remember FPP Aliens being disorienting either. On the first two AvPs at least.
As for "However, the acidic blood would not affect players in the campaign because it proved too frustrating and took a lot of the 'fun factor' from the game when "seven dead aliens would bottleneck players & kill them."
Don't get this. Alien blood neutralises very quickly after the Alien's death, as per the movies. So have a dead Alien capable of doing acid damage for a short time, and if you step in it during that time - stiff shit.
Is that actually said in the video? No f**king way...I'm going to have to watch it now.
Good lord it better not be so bright.
No acid blood damage in the campaign!
A little disappointed, but I still can't wait!
And
http://www.youtube.com/watch?v=iC7kyX4K3W4#ws
Looks very playable and intuitive. But the running animation looks really silly. I think AvP2010 did Alien movement a lot better.
I'm really liking the way this looks. I can't wait to play it.