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Aliens Colonial Marines at Comic-Con 2012 [Updated)

Sega has announced that Aliens Colonial Marines will be making an appearance at Comic-Con this year (July 11th – 15th). Attendees will be able to to go hands-on with the game at the Sega booth #2615.

In addition to this, concept designer and visual futurist Syd Mead will sign limited prints of his concept art of the USS Sulaco on Friday, July 13, from 3:00 PM to 6:00 PM.

Fans will also have the chance to pick up a copy of an exclusive free Aliens Colonial Marines Dark Horse comic that is only available during San Diego Comic-Con 2012. You can find the full announcement after the jump.

Update 09/07/2012: It has been confirmed that the free exclusive comic book ties-in with the videogame. Written by Joshua Williamson with art by Patric Reynolds and a cover by Menton Matthews III, the comic is a short story about two marines fighting back a Xenomorph while trying to rescue a downed comrade.

Press release:

“Aliens: Colonial Marines @ SEGA Arcade
200 Harbor Drive, Suite 120, San Diego, CA 92101
Wednesday, July 11, 7pm – 10 pm
Thursday, July 12 – Saturday, July 14, 1pm – 9pm
Sunday, July 15, 11am – 7pm

SEGA® of America, Inc. today announced that after last year’s success, the company is once again setting up shop in downtown San Diego to showcase its biggest titles during San Diego Comic-Con International 2012. The limited-time-only SEGA Arcade, located at 200 Harbor Drive, Suite 120, will feature this fall’s Sonic & All-Stars Racing Transformed™, the thrilling new racing experience featuring Sonic the Hedgehog and a fantastic cast of SEGA All-Stars, as well as Aliens: Colonial Marines™, the highly anticipated first-person shooter from critically acclaimed studio Gearbox Software that will bring new levels of bone-chilling suspense and adrenaline-filled action to the renowned ALIENS franchise.

Additionally, internationally acclaimed concept designer and visual futurist Syd Mead will sign limited prints of his concept art of the USS Sulaco, featured in the movie ALIENS and in the upcoming game Aliens: Colonial Marines, on Friday, July 13, from 3:00 PM to 6:00 PM. Dark Horse and SEGA® of America, Inc. are also pleased to invite fans of the franchise to stop by the SEGA Pop-Up Arcade in downtown San Diego or Booth #2615 on the expo floor to pick up a copy of an exclusive free Aliens: Colonial Marines comic that is only available during San Diego Comic-Con 2012. SEGA’s Aliens: Colonial Marines presence in San Diego will further entail the display of the original 12ft alien queen special effects prop used in the iconic 1986 film ALIENS, courtesy of Twentieth Century Fox Film Corporation.



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Comments: 62
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  1. scm
    I played it at there, they only were allowing people to play as the marines while a gearbox team played as aliens the whole day. I didn't hate it, but I didn't love it. It was just alright but still fun at least multiplayer wise. The aiming felt off in the game though which was odd. Shotgun is terrible btw. The Alien's animation still looks really bad although the designs are great looking.
    Right now I feel like this game could go either way depending on whether or not the singe player is good. The game does feel somewhat generic though. But damn does Randy grind my gears.

    Someone needs to just turn the Hidden into an Alien mod.
  2. PFC Hudson
    As everyone else is saying, just make the acid damage optional or part of the harder difficulty levels. I will be very disappointed if it's totally axed from the campaign mode. How can they think it's okay to totally erase the Alien's most effective defense mechanism?
  3. urvile
    Seems like their "true sequel" argument became invalid when they introduced the Crusher or whatever it's called and went with that AvP-style Queen. Add to that this acid damage and female marine controversy.
  4. Ash 937
    But if A:CM is to be the "true sequel" to Aliens then the acid blood from a dying/dead alien should affect your player's health.  Otherwise, the experience will not be as authentic as GBX claims it is.
  5. urvile
    Acid damage should be at the very least an option toggle, agreed. At the same time, I'm not going to be too broken up about it. I'm trying to think how previous games handled acid damage, you usually just had to avoid the bodies for a couple of seconds right? And in AvP arcade (my favorite Aliens game BY FAR), the only time you were damaged by acid was when certain aliens spit at you.

    EDIT: So did anyone ask the Gearbox crew if the Space Jockeys and/or Prometheus were still going to be a part of the game/canon?
  6. RagingDragon
    Lol it's not you, that outfit is great!

    Can someone correct me if I'm wrong here, but this whole fiasco applies to the co-op campaign, correct?

    Which, technically speaking, is an enormous multiplayer component.  Does that mean acid only matters during competitive multiplayer?

    I was so angry I hadn't actually thought that through... what a disaster that will be. :-\

  7. Nightlord
    How in the hell did Gearbox manage to make this a thing, Aliens have acid for blood if you don't like the sound of that don't play it simple as.
    This game must be a corridor shooter to the max if people managed to get seven dead aliens to bottleneck them with acid and if singleplayer has the same stuff as multi then there is a jump button.
    I guess the cod guys just got stumped when it didn't flash up on screen telling them to jump over acid, not charge at it.
  8. RagingDragon
    I just got lucky and stumbled across that pic, for superior trollin' effectiveness. :laugh:  I have no idea where it's from.

    But I'm still mad. :(

    Part of me was actually thinking that, since there's a Sulaco level, the design team realized that if a tiny incision on the finger of a single facehugger bled enough acid to burn through 2.5 decks of the Nostromo, the hordes of Aliens you'll be blowing away on the Sulaco would easily burn clear through the entire ship after you'd killed the first one or two.

    Removing the 'acid' is an easy way to explain why this doesn't happen, though even if they kept it I doubt they would shoot for this level of realism.  If you were that cool, you'd just make the entire level a zero-g sequence so the massive hull breaches wouldn't matter, or give the players alternate weapons like some sort of taser web to neutralize Aliens without compromising the ship.  Hell, maybe even have the players trying to lure the Aliens into airlocks to blow them out.

    But no, can't have that.  No fun factor there. :-\
  9. WinterActual
    Now they removed the acid blood because some noobs got killed by it obviously because they don't know how to jump over. I am expecting the new "tweak feature" in the next CoD game - removed bullet damage. "Some players died because they got shot by bullets so we removed the bullet damage. Its better this way for the fun factor."
  10. PsyKore
    I've been trying to remain optimistic for the most part, but you know what, this whole dumbing-down thing they're doing does make me angry. The whole thing is so synonymous with the industry nowadays, but when it starts happening to a game with characters and has a theme that you love, it sucks a hundred times worse. I'm sure the game will be a hoot at first, but it won't be long before we start getting annoyed at all the blatantly dumb choices they've made while making this game. Gearbox = F**ing company men!
  11. ShadowPred
    Well, that's it. What a way to end my hatred for this game than to have such a stupid looking picture of Pitchford looking like a complete asshole as he insults all of us with this image.
  12. RagingDragon
    Quote from: Ash 937 on Jul 17, 2012, 01:31:11 AM
    The crusher runs and behaves like a rhino and the "regular" xenos run like baboons.

    Quote from: Ash 937 on Jul 17, 2012, 01:31:11 AM
    Calling it canon at this point would just make it a painful experience so I'm just going to pretend that A:CM is a mod for some unreleased fps shooter that circulated around escaped zoo animals on the moon in the future.

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_ltfz3wAnVQ1qj9z2s.jpg&hash=fa084f3aaf3f4c995b4a6f317d2cad2774ea2d63

    Finally, the true sequel we've been waiting for.

    Even if I had any faith left, GBX's horribly retarded explanations for why they did these things safely remove every remaining trace.  Very excited for the latest product to fuel my cynical hatred of the entire world.

    I recant the positive things I've said in the past.  I was an old man and a fool, and I'm sorry.  Gearbox is on the forefront of pioneering incredible new ways to fail. :laugh:

    I do like most of their games, but I think they went AvP:R on this one.  Pitchford spent a bit too much time squealing like a girl over the welded pulse-rifles on the power loader.

    "Oh yeah baby, you see that?  That's the real deal right there.  Yeah... yeah baby.  You like that?  f**king Aliens man, there it is.  Look at it."


    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F1%2F19199%2F676662-randy_super.jpg&hash=7785a2070022284febea4e0cd28a4744875a3843

    "Look at it."
  13. Nutlink
    I'm sorely tempted to cancel my preorder and wait for the inevitable Duke Nukem Forever pricing on this within 6 months of it's release.  I don't mind if they had the option to turn off acid damage or turn on red dots on the motion tracker, but to have it all forced because it's their idea of what's more "fun" means that my definition of "fun" gets ignored.

    I'm sure it will be a fine game, but it's definitely not looking like the Aliens experience I was hoping for when it was announced over 5 years ago.
  14. ShadowPred
    Quote from: Predaker on Jul 17, 2012, 01:01:38 AM
    How many sacrifices must be made in the name of "fun?"

    Acid blood - non existent in the campaign, even on the hardest difficulty setting it seems. (Will we even be allowed to adjust difficulty?)

    Scripted deaths - If your marine is fast enough, you can interrupt the xenos from attacking your buddies with Judo Chop! If not, the aliens become immune to finish their dirty work.

    The Crusher - ZOMG!

    Hadley's Hope - it survived.

    Red dots - On the motion tracker?

    Customize your marine - Just don't pick a female character.

    Smartgun - No, you can't be that marine but you will get the chance to be killed by campers while seeking this weapon.

    Aliens sixth sense - makes stuff glow like cliche gaming pickups.

    Actual vents for the Aliens - No, but you can teleport through glowing holes in the walls.

    Alien life cycle in multiplayer - Not happening. Have fun with team deathmatch and last stand.

    Hardcore gameplay - M.I.A. (Missing In Action)

    ALIENS: Colonial Marines - Canon




    This is exactly what I have against the game.
  15. Ash 937
    Quote from: ShadowPred on Jul 17, 2012, 12:10:16 AM

    Wow...this is the most horrific thing I have read about this game so far. Nope, not even going to bother with this now, first the story completely ignores the damn nuking...then it says that it will make Alien 3 better? Then we get crappy gameplay...and now this? f**k...

    GBX is creating a game that addresses some of the problems that they personally have with Aliens.  Apparently, they're pissed about Drake getting killed off by acid so early in the film that they were compelled to change the whole dynamic of the xeno's biology.  This is also why they're  giving us a skin for Drake instead of Vasquez even though Vasquez is a much more significant character in the original story.  Not only are they sexist but they are also changing the xenomorph into a less threatening versions of earth mammals.  The crusher runs and behaves like a rhino and the "regular" xenos run like baboons.  Watch the gameplay videos and you'll see what I mean.

    Only true fans appreciate Aliens as a legitimate film in the series that shouldn't be tampered with.  If I hated Aliens, this is the kind of game I'd make.

    But who am I kidding...I'm still going to buy the collector's version of this on the day it comes out.  Why?  Because I'm a casual gamer with a busy work schedule who doesn't have time to be hardcore.  I'm in it for the "fun" factor that GBX is betting on for this game.  Calling it canon at this point would just make it a painful experience so I'm just going to pretend that A:CM is a mod for some unreleased fps shooter that circulated around escaped zoo animals on the moon in the future.  One thing that I'm still certain about however is that A:CM will still be better written than Prometheus (which isn't saying much but keeps me curious once I accept it for what it is).

    Hopefully with all of these considerations, the game will still be fun and worth the purchase that I am already certain I will make.
    8)




  16. ShadowPred
    They should just dumb down the difficulty of the xenomorphs, and make the acid blood affect the player in order to make up for dumbing down the difficulty...everyone wins.

    So much for f**king delaying this game a billion times in order to get things right, so far they keep getting things wrong, and this is just the biggest example yet.
  17. WickerMan
    Gearbox is just making a huge mistake dumbing the game down for a broader audience. Look at Operation Flashpoint: Dragon Rising, a game originally aimed at the ArmA community, fans of sims and the like. But instead they dummed the game down to Call of Duty levels, now not even the fanbase wants anything to do with it, let alone Call of Duty players. In the long run, it's far more lucrative to advertise for hardcore fans, because the hardcore fans will play the game a lot longer than a guy who rents the game just for kicks and giggles. Look at the ArmA forums and see how dedicated the users are, now thats how this game should have been handled. Now they screwed over the fans too. I just don't know why they'd go and do something like this.
  18. ShadowPred
    QuoteHowever, the acidic blood would not affect players in the campaign because it proved too frustrating and took a lot of the 'fun factor' from the game when "seven dead aliens would bottleneck players & kill them."

    Wow...this is the most horrific thing I have read about this game so far. Nope, not even going to bother with this now, first the story completely ignores the damn nuking...then it says that it will make Alien 3 better? Then we get crappy gameplay...and now this? f**k...
  19. SM
    QuoteI don't remember the acid blood being frustrating in every other Aliens games.

    I don't remember FPP Aliens being disorienting either.  On the first two AvPs at least.

    As for "However, the acidic blood would not affect players in the campaign because it proved too frustrating and took a lot of the 'fun factor' from the game when "seven dead aliens would bottleneck players & kill them."

    Don't get this.  Alien blood neutralises very quickly after the Alien's death, as per the movies.  So have a dead Alien capable of doing acid damage for a short time, and if you step in it during that time - stiff shit.
  20. ShadowPred
    Quote from: WickerMan on Jul 16, 2012, 11:41:40 PM
    Are they kidding? No acid blood in singleplayer? I mean, the fans were upset over red dots on the motion tracker, how do they think we'll react to that? The excuse is even more puzzling, "because it made the game too hard". Wouldn't want the game to be challenging, we want a game that force feeds us a static corridor shooting experience. I don't remember the acid blood being frustrating in every other Aliens games.

    Is that actually said in the video? No f**king way...I'm going to have to watch it now.
  21. WickerMan
    Are they kidding? No acid blood in singleplayer? I mean, the fans were upset over red dots on the motion tracker, how do they think we'll react to that? The excuse is even more puzzling, "because it made the game too hard". Wouldn't want the game to be challenging, we want a game that force feeds us a static corridor shooting experience. I don't remember the acid blood being frustrating in every other Aliens games.
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