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  1. SM
    He mentions a flooded area.  Which would tend towards it not supposed to be flooded.

    Interesting pick up, Xenoborg.

    But I still think my idea makes more sense.   ;)
  2. The Xenoborg
    All we see there is pipes. Nothing floating around or anything. It might just be a drainage facility with pipes that supplied drinking water as well. Again, a possibility. So there might not even be stairs.
  3. SM
    Again, a distinct possibility, but I don't see why you'd have a lift that serviced all three levels of the colony but not another.

    And since we don't see otherwise see any water tanks...
  4. SM
    Don't need to.  It's not overly important.  It was ultimately a device to set a scene for Newt to be taken.  Common sense simply says it's a reservoir.
  5. RagingDragon
    Yes, in our wastewater plant here they use bacteria and algae to break down the "solids" before the water is channeled back into the local river.  I would love a detailed book like a tech manual or something about the Colony, and the Nostromo while we're at it :D.
  6. ikarop
    Quote from: Cap. Fitzgerald on Nov 05, 2011, 10:29:47 PM
    Quote from: alanwu1233 on Nov 01, 2011, 04:25:42 PM
    The developers have promised us to get their tail back to normal size in the final product

    Aren't they?
    I think they said they were just going to remove the blade, though while they're at it they could make it a bit shorter.
    It's just the sail what has been removed. No other major changes to the tail have been announced publicly.

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F4692%2Falienscmscreen29.jpg&hash=4b0726bad66a960096cb4443da5da1cf32160a03
  7. RagingDragon
    I think these models are important because they show the level of detail that Gearbox is really putting into this.  I don't think AvP 2010's Aliens were bad, but they didn't seem to strike me like these ones did when I saw the screens.  The color was probably most of it, but also things like posture and poses.  We've seen from the AvP films how much those things matter, even when the designs are sufficient.

    You're right SM, it was probably a waste water system or something.
  8. SM
    QuoteWhy was that under the walkway floor, anyway?

    Reservoir I suspect.

    QuoteAnd weren't they on the second floor, since that's where Operations was and they took the elevator down?  Does that mean that there was some sort of wastewater river level in between levels 1 and 2?

    No.  Three levels.  SB, 1 and 2.  Marines enter through level 1.  Ops and Medical on level 2.  Water underneath sub basement level.
  9. Nero the Jackal
    Exactly, Video games along with comics and novels come under expanded material and thus its not canon, this game was supposed to be a canon sequel despite the fact it is a game but continuity errors proves otherwise. Anyway, it doesn't matter as long as we enjoy it, As for the alien design, they are always going to make changes to the creature no matter how unpopular it will be. just like most here, the first and second alien design are the best and so were the films.
  10. OmegaZilla
    Not saying you shouldn't, but based on other Alien game examples we already know games aren't really gonna be consistent in everything.
  11. Sexy Poot
    Well they're not perfect Cameron aliens. They still have trace amounts of ADI like the hips hands and like u said, the horrible tail. But these are close enough for me. Looks great.
  12. RagingDragon
    Hot damn those models are fantastic...  I don't think we've had an alien game where the aliens really look spot-on, and these are perfect Cameron aliens with those bloody AvP 60-foot telescoping supertails.

    I will most enjoy blowing them to corrosive hell  :).

    Spoiler


    Disclaimer: Rant.

    Couldn't they make a virtually destructable environment using something like the Frostbite engine??  It might be possible with damage being restricted to a predefined "grid" throughout the level, meaning it melts things in controlled hunks wherever it lands.  The melting could never go through the bottom "floor" of the level, the sub-Newt-kidnapper-basement with the sewer water or whatever the nasty crap was.  Why was that under the walkway floor, anyway?  And weren't they on the second floor, since that's where Operations was and they took the elevator down?  Does that mean that there was some sort of wastewater river level in between levels 1 and 2?   :laugh: ???  I digress.

    Anyone remember the first Red Faction?  You could blow holes through the levels because you were in a mine and had, sort of, seismic survey charges.  It was totally awesome, PS2. 

    Of relevence - http://en.wikipedia.org/wiki/Destructible_environment

    I would enjoy a Realism mode like Left 4 Dead, but with full acid damage and sadistic alien horror ghosting your motion tracker and hiding in the dark waiting for you to walk by so it can grab you with razor-steel hands slick with slimy fear.  And if you were kept alive, you had to watch your character be dragged screaming back to the hive, stuck to the wall, forcefully impregnated through the face, then eaten alive until the newborn xenomorph erupted violently through your sternum.  The controller should vibrate, or something.


    And please make the pulse rifle really f**king loud.  End.
    [close]
  13. The Xenoborg
    Quote from: Nero the Jackal on Oct 29, 2011, 12:45:07 PM
    agreed but the design is still better than the aliens in the last game which was avp. adi are not that bad but the last two movies they designed the creatures in, were terrible, though i blame fox and other reasons for the failure not adi, as they used to work for stan winston if i recall correctly. still looks good,though, i wonder if they will release a demo on xbl. forgive me if they said so already but i haven't be up to date with xbox mags......at all really :laugh:
    Not just the XBL.  ;)
  14. Nero the Jackal
    agreed but the design is still better than the aliens in the last game which was avp. adi are not that bad but the last two movies they designed the creatures in, were terrible, though i blame fox and other reasons for the failure not adi, as they used to work for stan winston if i recall correctly. still looks good,though, i wonder if they will release a demo on xbl. forgive me if they said so already but i haven't be up to date with xbox mags......at all really :laugh:
  15. Spoon
    Overall game is looking amazing!
    Being a HUGE Stan Winston fan I must say I'm not thrilled by the 20 foot long tail and un-curved head structure.
      Im also shocked people actually use avp as design reference! ADI can't make anything look right.
  16. Nero the Jackal
    The snapshots are great and i think the alien design is far better than it was in the avp game. Speaking of designs, In aliens i noticed two different alien warriors, they looked the same except for the arms, look at the forearms of the alien that takes newt and you notice a difference.

    its good see the warrior in a bipedal stance though, i was beginning to think that since resurrection, all aliens regardless of origin was going to walk dominantly on all fours. i want to see more demos or trailers  ;D
  17. chupacabras acheronsis
    Quote from: PsyKore on Oct 26, 2011, 10:56:54 PM
    You can't always kill from a distance though, especially if there's multiple aliens; one of them will probably get up close while you're directing fire on another. Plus, if prior games are any indication, some aliens will probably have a tendency of dropping out of nowhere to get in close to the player. Instant death would be authentic but that could get annoying for some people if it constantly happens. That's why I think difficulty levels would be appropriate. They could probably have a "you don't dare kill it" difficulty level. :D

    then there's only one solution: don't let your squadmates die and you won't die.

    the squad is everything.
  18. SM
    QuoteYou can't always kill from a distance though, especially if there's multiple aliens; one of them will probably get up close while you're directing fire on another. Plus, if prior games are any indication, some aliens will probably have a tendency of dropping out of nowhere to get in close to the player.

    Well if that 'appens, you're proper f**ked, Tommy.

    But yeah - realisitic acid damage should be scaled to difficulty.
  19. PsyKore
    You can't always kill from a distance though, especially if there's multiple aliens; one of them will probably get up close while you're directing fire on another. Plus, if prior games are any indication, some aliens will probably have a tendency of dropping out of nowhere to get in close to the player. Instant death would be authentic but that could get annoying for some people if it constantly happens. That's why I think difficulty levels would be appropriate. They could probably have a "you don't dare kill it" difficulty level. :D
  20. Chris!(($$))!
    I'd be fine if acid just makes permanent marks on the environment and maybe SLIGHTLY alters the environment model instead of just it's texture. But acid should basically have its same old authentic affects on characters, Marines, etc.
  21. PsyKore
    Quote from: Bio Mech Hunter on Oct 26, 2011, 04:45:15 PM
    Sacrifices to authenticity and canon for the sake of gameplay and balance is ultimately needed simply because this is a video game based on an existing franchise, but sometimes (or should I say, most of the time) the line is crossed and stupid decisions are made to sacrifice authenticity in ways that are unnecessary. Or stupid.

    I agree, in most games the acid damage is laughable. And even on hard settings you could pretty much shower in it and it wouldn't slow you down. This definitely needs to be remedied. Difficulty levels are the key here: they need to provide a balance for casual fans and hardcore fans. Developers need to make the hard settings be more authentic to the movies while the easy and normal levels would remain more forgiving.

    It would be great, too, on hard levels if acid damage had varying crippling affects on the player depending on where it hit you, provided it didn't outright kill you.
  22. Bio Mech Hunter
    Sacrifices to authenticity and canon for the sake of gameplay and balance is ultimately needed simply because this is a video game based on an existing franchise, but sometimes (or should I say, most of the time) the line is crossed and stupid decisions are made to sacrifice authenticity in ways that are unnecessary. Or stupid.
  23. PsyKore
    I think a game with movie-realistic acid would be entirely frustrating and piss players off beyond belief. It's interesting to think from an architectural view how it could work using physics and an open world, but gameplay-wise players would be constantly dying, reloading, dying, reloading, arms burn off, reloading, head melts away, repeat, repeat.

    Acid does need to hurt and be enough of a deterrent, but there has to be limits.
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