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Colonial Marines Re-Announced, Coming Spring 2012

Sega and Gearbox Software have just announced that the much awaited title, Aliens: Colonial Marines, will be coming in the Spring of 2012. The game has also been confirmed to be at E3 next week. Check the full announcement, teaser video, promotional screenshot and official site for the game below.

 Colonial Marines Re-Announced, Coming Spring 2012

Official Site: http://www.sega.com/armat/

Promotional site: http://66.194.172.6/ (type Father to log-in)

You can download the trailer in HQ here.



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Comments: 272
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  1. AlienHunterAACMdivision
    Been awhile since I've logged in, but I was curious if anyone else noticed that the marine on the right in the promotional screenshot has a robotic left leg below the knee...  If this was mentioned before I do apologize, I just don't have the time atm to read each post.
  2. Chris!(($$))!
    He doesn't sound exactly like Hicks. And the third unknown guy sounds like no one from the movie, and the Apone sound-a-like sounds more like a stereotypical black sergeant than EXACTLY like Apone.
  3. WYcommando92
    the voice actors sound way too similar to previous charactors

    Pretty sure that was the point. For the trailer atleast.



    yea but dude the whole point of creating new charactors...is to have them not be the same

    example: alien 1979    tom skerrit-    dallas
                  avp requiem      some kid- dallas.....eh?

    yuh know i get that whole "montage thing" but montage in this whole series isnt apropriate sometimes unless you do it right
    in this case making a charactor sound exactly like a michael biehn (Hicks) is just ennoying
  4. Xeno Killer 2179
    ok blatantly summing up everything we've seen it looks like a recycled avp3, we're not happy with the alien design cause we have morbid retrebution against avp movies, the voice actors sound way too similar to previous charactors, the weapons actually just look like a substitute to test the environment with, theres not alot to judge to coincide to come to a strict conclusion because theres still another f**kin year of developement so if anything its still in its infancy. im one of the hard core fans like you guys where every little aspect and detail has to be perfect down to atoms so once again bros we're gonna be waiting, and unless AVP galaxy gets everyone together to writewrite to gearbox asking them to fix the tail and not be jarheads bitching isnt gonna do us any good, so its solid we're stuck waiting again
    It's exactly the same with the GBX community on their official forum.
  5. WYcommando92
    ok blatantly summing up everything we've seen it looks like a recycled avp3, we're not happy with the alien design cause we have morbid retrebution against avp movies, the voice actors sound way too similar to previous charactors, the weapons actually just look like a substitute to test the environment with, theres not alot to judge to coincide to come to a strict conclusion because theres still another f**kin year of developement so if anything its still in its infancy. im one of the hard core fans like you guys where every little aspect and detail has to be perfect down to atoms so once again bros we're gonna be waiting, and unless AVP galaxy gets everyone together to writewrite to gearbox asking them to fix the tail and not be jarheads bitching isnt gonna do us any good, so its solid we're stuck waiting again
  6. skull-splitter
    Just to get this straight: I'd prefer substance over looks, and I'd rather have an alien that doesn't remind me of a guy in a suit (you know, the AvP'99-arms-waving-in-the-air-accurate-but-if-seen-too-many-becoming-laughable type) than one that is pin-point accurate but get's animated in a wrong way so it'll even look worse.

    I'd rather have double jointed legs and a blade (smallish) on the tail with semi-OK animation than human-defined joints that are poorly animated.

    Having said that, the human-proportion thing IS salvageable if the animations are based mainly on the first two films, smooth and sexy, rather than making it a ravaging creature. But that goes for double jointed aswell...
  7. Bio Mech Hunter
    The 5th dorsal spine/spike IS there. I am 100% positive it is there.
    You're right, the 5th dorsal spine IS there. It's just barely visible.

    The arms are fine except they are missing the things on the elbows.
    That's what I'm referring to.

    They aren't small. If you were 6-7 feet tall and you were laying on the ground you probably wouldn't look as big as you were standing up. Yes I realize the Xenos are really inbetween 7-8 feet.
    Agreed. We need better footage with something in close proximity to one so we can draw a more accurate size comparison. It's difficult to tell for sure in the trailer.

    Legs may be necessary for animations. If not, let's hope they get fixed.

    Tail does not need the stupid crocodile sail. I highly doubt that plays a role in anything. PERHAPS if there are swimming environments in the game then the sail could be useful but if not its stupid.

    Arms can easily be fixed.
    I agree, but I can't see how GB couldn't manage using the "Aliens"-design legs for all appropriate animations. Let's just hope they don't have them constantly moving like a lizard as Rebellion did in AvP.
  8. Grey_Yautja
    Are you complaining that James Cameron didn't want to waste money buying a basket ball team to portray themselves at monsters in a movie?
    Duh! ... JK Of course not! He'd only need about 5 to 6 guys. Seriously, though... buying a basketball team?

    We need to get back on topic.

    What happened to the Alien Warrior models used in the older A:CM screens? :-\

    Srsly?

    They were hideous.
    Say what?! ??? You're kidding right? They still needed some work but they were pretty damn authentic.

    Nope.
    http://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe6f11f5f59b7ed61374764b122e87137.png&hash=597a2a5f52c53c5979bf38c289ef4f7a

    Kinda lools like it's happily grinning.
  9. Huol
    Are you complaining that James Cameron didn't want to waste money buying a basket ball team to portray themselves at monsters in a movie?
    Duh! ... JK Of course not! He'd only need about 5 to 6 guys. Seriously, though... buying a basketball team?

    We need to get back on topic.

    What happened to the Alien Warrior models used in the older A:CM screens? :-\

    Srsly?

    They were hideous.
    Say what?! ??? You're kidding right? They still needed some work but they were pretty damn authentic.

    Nope.
    http://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe6f11f5f59b7ed61374764b122e87137.png&hash=597a2a5f52c53c5979bf38c289ef4f7a
  10. MrSpaceJockey
    The dorsal spine is there. The first thing I noticed during the shoot from "Hadley Hopes Camera."

    As for the old models, theres two I think of. The magazine covers with the fleshy lumps of shoulders and hands:
    http://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fgamrzz.com%2Fwp-content%2Fplugins%2Fphp-image-cache%2Fimage.php%3Fpath%3D%2Fuploads%2Faliens__colonial_marines.jpg&hash=1c24d34efac3ba693b029877b72a223f

    The okay looking models with better hands and more biomech:
    http://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F360informer.com%2Fwp-content%2Fuploads%2F2011%2F06%2Faliens-colonial-marines-05.preview.jpg&hash=1efb6a42ec6a31847f4adc78fc85fbdc
  11. Chris!(($$))!
    The 5th dorsal spine/spike IS there. I am 100% positive it is there. The arms are fine except they are missing the things on the elbows.
    They aren't small. If you were 6-7 feet tall and you were laying on the ground you probably wouldn't look as big as you were standing up. Yes I realize the Xenos are really inbetween 7-8 feet.

    Legs may be necessary for animations. If not, let's hope they get fixed.

    Tail does not need the stupid crocodile sail. I highly doubt that plays a role in anything. PERHAPS if there are swimming environments in the game then the sail could be useful but if not its stupid.

    Arms can easily be fixed.
  12. King Rathalos
    Maybe it looked small because the only footage we saw has it going on all fours without it standing up in the players face (the silhouette shot doesn't count since there was no real reference to show it's size), and a quick shot of it jumping towards the player. Like you said though we'll find out more come E3. ;)
  13. Bio Mech Hunter
    Say what?! ??? You're kidding right? They still needed some work but they were pretty damn authentic. More authentic then what we saw in the new trailer, that's for sure. They were a work in progress anyway.

    They still had their issues. The feet (not legs... Feet) need worked, the shoulders and arms needed work, the tail spike/blade was a bit too big, the heads needed work, their color was WAY off.

    The new ones basically need work on the tail and legs. 
    Agreed. But I still feel they were much closer to the "Aliens" design than these new ones. Like I said, they were still a work in progress. The design of the new ones make GB look like they took five steps forward and eight steps back. :-\

    In addition to the tail and legs, the new ones need the arms reworked and GB need to re-implement the 5th dorsal spine. The way the Alien moved in the trailer also has me a bit concerned. Definitely not like how they were in "Aliens". I sure hope they aren't going to be moving primarily on "all fours". Especially like how the one was shown. Also, I couldn't quite tell for sure, but the Alien in the trailer looked too small. *facepalm*

    I suppose we'll find out what we need to know next week.
  14. The Xenoborg
    The older models had the normal-humanoid legs and dinosaur-like feet; I just noticed.   :o
    Apart from the much-preferred tails and legs, the Aliens looked bland, though.

    The older screenshots also show them mostly in bipedal stances, while the trailer, kinda mixes them, like AvP2010 did.

    I like the new models, though..
    Somewhat.  :-\
  15. Chris!(($$))!
    Say what?! ??? You're kidding right? They still needed some work but they were pretty damn authentic. More authentic then what we saw in the new trailer, that's for sure. They were a work in progress anyway.

    They still had their issues. The feet (not legs... Feet) need worked, the shoulders and arms needed work, the tail spike/blade was a bit too big, the heads needed work, their color was WAY off.

    The new ones basically need work on the tail and legs. 
  16. Bio Mech Hunter
    Are you complaining that James Cameron didn't want to waste money buying a basket ball team to portray themselves at monsters in a movie?
    Duh! ... JK Of course not! He'd only need about 5 to 6 guys. Seriously, though... buying a basketball team?

    We need to get back on topic.

    What happened to the Alien Warrior models used in the older A:CM screens? :-\

    Srsly?

    They were hideous.
    Say what?! ??? You're kidding right? They still needed some work but they were pretty damn authentic. More authentic then what we saw in the new trailer, that's for sure. They were a work in progress anyway.
  17. RagingDragon
    I understand, I HATE the alien movement in AvP films, they look like cats to me.  In the first two films, they move more like people which is how they should move.  Even in Aliens, when they're crawling around and jumping off walls, they really have that humanoid feel, not like some big cat.  That makes them less scary, less Alien and more, well, big cat.  :)

  18. Shobidoo
    Nobody has mentioned the A:R back spines.... It's not that I'm not gonna want to play this game, it's just they are soooo close to a perfect aliens game for the first time ever and they don't go all the way...

    1. Better or very little voice acting done by actors that don't do video games...
    2. insect like movement instead of panther/jungle boy grace.
    3. design accurate to the film they are basing the game on.
    4. no crawling on the ground./ in wide open spaces/ broad daylight
    5. single player mode without being followed around by ai marines shooting what you are aiming at/ getting in your way.

    Other than that stuff it looks pretty dang exciting. :laugh:
    The voice acting was great. And, obviously there will be a AI marines, hence the term squad based. And whats wrong with the AI shooting at what your aiming at?
  19. P.B.
    Nobody has mentioned the A:R back spines.... It's not that I'm not gonna want to play this game, it's just they are soooo close to a perfect aliens game for the first time ever and they don't go all the way...

    1. Better or very little voice acting done by actors that don't do video games...
    2. insect like movement instead of panther/jungle boy grace.
    3. design accurate to the film they are basing the game on.
    4. no crawling on the ground./ in wide open spaces/ broad daylight
    5. single player mode without being followed around by ai marines shooting what you are aiming at/ getting in your way.

    Other than that stuff it looks pretty dang exciting. :laugh:
  20. Pete Script
    Let's just be glad they didn't go with the tail from the original painting. I am looking at the queen's tail being shoved through bishop and it is almost identical to the one on the alien in the trailer so they are staying true to the movies even with that design. I'm sure some other galaxy users have spotted this too.
  21. Pete Script
    Sorry bud, would have been cool...

    On a different topic I don't get why all this fuss is being made about the tail when if anything it looks like a scaled down version of the queen's. Granted slightly different shape but I think it works fine with rest of the design.
  22. Vakarian
    How much you wanna bet the Marine we see in the wall is Hudson?

    Nah. Huddy got KFC'd like the rest, unless he grabbed the hamsters and ran.

    It's going to be interesting to see how they'll handle the settings. Apart from the Sulaco the only 'authentic environment' left from Aliens should be a vapour cloud the size of Nebraska.


    I have to agree unfortunately... I am watching aliens to celebrate and Hudson has no helmet on when he is taken.

    Mai Hope is gone! D=
  23. Pete Script
    How much you wanna bet the Marine we see in the wall is Hudson?

    Nah. Huddy got KFC'd like the rest, unless he grabbed the hamsters and ran.

    It's going to be interesting to see how they'll handle the settings. Apart from the Sulaco the only 'authentic environment' left from Aliens should be a vapour cloud the size of Nebraska.

    I have to agree unfortunately... I am watching aliens to celebrate and Hudson has no helmet on when he is taken.
  24. P.B.

    Quote
    That's the 5'10" tall stunt man who played the alien in a lot of scenes, not Bolaji Badejo.

    Hope not to offend ya CA  just want the facts straight... if someone else already said this I apologize.. Peace and chicken grease.

    and it's on the movie too, you said it. and it looks bulky.
    [/quote]

    Yes it does and I try to ignore it on the last scene... I wish they had trained Badejo for that one stunt... Also, I guess he wouldn't fit in the air duct? OK, i cant start on this path or i will not enjoy my next viewing to the fullest.
  25. P.B.
    You don't even get to see any xenomorphs for more than a few moments in Aliens.  If you did get to look at it long enough, it would begin to look like a man in a suit. 

    The xenos in A:CM look fine enough to me.  AVP2010 did a good job on their xenos as well.

    I would LOVE it if the aliens looked like guys in suits/ puppets in the game... That would be avant-guard accurate and I'm not kidding. CGI tends to embellish movement to a fault to where it looses it's visceral edge.
  26. P.B.

    .
    nope. Kane's son was bulkier.

    http://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.avpgalaxy.net%2Fgallery%2Falbums%2Fmovies%2Falien%2Fbehind%2Fbehind59.jpg&hash=9214b25e95d0bfedfb84e5e605f5983f

    i think it's because the suit was a little looser, it had much more details and weighted more. the aliens ones were skin tight latex with simplified decals and paint scheme, and with less animatronics on the head. they used the puppets for that.

    That's the 5'10" tall stunt man Eddie Powell who played the alien in a lot of scenes, not Bolaji Badejo.

    Hope not to offend ya CA  just want the facts straight... if someone else already said this I apologize.. Peace and chicken grease.
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