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Rebellion Taking Your Questions

We now have a representative from Rebellion on our forum answering your questions. Multiplayer producer, Eric Miller, will be providing feedback to any questions you may have since playing the demo. Submit your questions in this thread. All questions must be gameplay-related.  Thanks to Rebellion for taking the time out to come here and get involved in the community.

In other news, there’s a new AvP review in the latest issue of Official X-Box Magazine [UK] which is due out tomorrow. You can find a short teaser of it on their website. It scored 8/10. We’ll no doubt have scans as soon as possible. For those people who missed the Gamespot On The Spot segments, here’s the links: Alien, Predator, Marine which preview the first level in the campaigns. IGN have posted a Feature Video where they went down to Rebellion’s studio in Oxford and interviews various people.



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  1. Tyranix
    Here is a question I'm curious about.

    I'm sure you're aware of the many issues there are for the game, exp glitches, mic issues on PS3, match making, etc, etc. I want to know, are you working on a solution for atleast the majority of these issues? And if so, when can we expect this patch that I think many of us are waiting for?

    I know a few people ready to trade their copies in if they don't atleast hear word that there is a coming patch.
  2. cerebral45
    can you guys PLEAAASE give us any info on any updates if you even have a patched planned for the PS3? cuz ALLOOOT of us PS3 avp fans are really getting impatient on waiting for a patch that we dont even know if is coming or not in the first place.i havent touched the game in like a week because of the current state ofthe PS3 version online can you guys give us ANYTHING at least a tiny bit of info would help 
  3. MisterGone
    Quote from: safetyman on Mar 02, 2010, 04:19:24 PM
    Quote from: MisterGone on Mar 02, 2010, 04:10:42 PM
    So it sounds like the PC has some light at the end of the tunnels with the beta server patch that came out this week, now I'm wondering if us poor console players (PS3 here) will get any love. I haven't played AvP in almost a week now since the only thing I was getting out of the MP was white hot blinding anger, I tried to play through SP again but just got bored, I mean I bought AvP for the MP, that's it. 

    So I haven't heard of anything coming down the pipe for PS3 or 360, in regards to fixing matchmaking and incorporating host migration, or even just the ability to join in progress games. Any hope of us getting some love in the near future? I so desperately want to love this game but 80% of my time with it has been spent staring at a rotating chestburster and being thanked by Weyland-Yutani for my patience. Right now Gamestop is actually offering about $38 for my game and I'm feeling quite tempted to try to cut my losses.

    You shouldn't count on the game being saved on the consoles by waiting for dedicated servers on there, they have only said they would like to do it, which is far from it actually happening.
    Yeah, I'm well aware that console probably won't get anything other than hosting. What's more annoying is that I just picked up Bad Company 2 yesterday and within 5 min of throwing the disc in I was playing with no lag against 12 players, ahh the beauty of dedicated servers. That just really highlighted what a horrible choice Rebellion made by going with hosting, and even though games like MW2 and Bioshock 2 have hosting as well, their matchmaking setup at least works.
    I'll be honest, I don't think I'd ever pick up another game that doesn't offer dedicated servers unless I hear the MP is absolutely out of this world brilliant, and that definitely includes any AvP sequel. 

  4. affinity
    Rebellion you are talking about sequel already,  will future DLC for AVP after the hunter edition maps not happen? or will you really continue making maps and skins DLC for AVP throughout the year?


    and Rebellion when are those female Marine MP skins coming for multiplayer?
  5. cerebral45
    Quote from: MisterGone on Mar 02, 2010, 04:10:42 PM
    So it sounds like the PC has some light at the end of the tunnels with the beta server patch that came out this week, now I'm wondering if us poor console players (PS3 here) will get any love. I haven't played AvP in almost a week now since the only thing I was getting out of the MP was white hot blinding anger, I tried to play through SP again but just got bored, I mean I bought AvP for the MP, that's it. 

    So I haven't heard of anything coming down the pipe for PS3 or 360, in regards to fixing matchmaking and incorporating host migration, or even just the ability to join in progress games. Any hope of us getting some love in the near future? I so desperately want to love this game but 80% of my time with it has been spent staring at a rotating chestburster and being thanked by Weyland-Yutani for my patience. Right now Gamestop is actually offering about $38 for my game and I'm feeling quite tempted to try to cut my losses.
    i havent touched the game in a while since a few days after i got it on the PS3 for preety much the same reasons.i hope they do fix these problems soon with a patch cuz right now im thinking baout selling it also not goona lie.rebellion PLEASSSE give us PS3 owners a patch to fix these issues
  6. JediMasterGabe
    Quote from: Valheru on Mar 02, 2010, 06:41:09 AM
    Quote from: JediMasterGabe on Mar 02, 2010, 02:07:34 AM
    Will there be an update where ur XP is saved even if the host leaves the game because I just played three games in a row with over 30 kills combined and have gotten Zero XP

    Are you definitely playing in ranked matches? Because I recently saw another post that someone had tested and found you do still get the XP you'd accumulated so far if the host leaves.

    Would be great if REB could confirm this though, yay or nay?



    Cheers!

    Valheru

    Yea I'm playing in Ranked. And there's no way the XP is saved because I would be at least 1 or 2 ranks higher if the XP was saved.

    P.S. Rebellion the game is still great, and I'm very appreciative of a good AvP game, there are just a few small flaws that are annoying.
  7. tutut125
    well welcome to avpgalaxy and i have but only one question... Do you know of any updates or new features going to be added to the PS3 version of avp..... message me the answer please.
  8. VEF214
    Was wondering if you have any plans to tweak weapon spawns on the map especially when dealing with Marines. The amount of PR spawns is ridiculous, 1/3 or 1/4 of them need to be Shotguns, Flamethrowers (if they're made better), or Scoped Rifles. I'm tired of running over to spawns and it saying, "You already have full ammo, sorry." It gets a bit frustrating when you already spawn with 99/297. A.) Marines won't live long enough to use even half of that ammo. B.) Even if they did, they wouldn't need 10+ PR spawns to replenish the ammo spent. Please fix!
  9. safetyman
    Quote from: MisterGone on Mar 02, 2010, 04:10:42 PM
    So it sounds like the PC has some light at the end of the tunnels with the beta server patch that came out this week, now I'm wondering if us poor console players (PS3 here) will get any love. I haven't played AvP in almost a week now since the only thing I was getting out of the MP was white hot blinding anger, I tried to play through SP again but just got bored, I mean I bought AvP for the MP, that's it. 

    So I haven't heard of anything coming down the pipe for PS3 or 360, in regards to fixing matchmaking and incorporating host migration, or even just the ability to join in progress games. Any hope of us getting some love in the near future? I so desperately want to love this game but 80% of my time with it has been spent staring at a rotating chestburster and being thanked by Weyland-Yutani for my patience. Right now Gamestop is actually offering about $38 for my game and I'm feeling quite tempted to try to cut my losses.

    You shouldn't count on the game being saved on the consoles by waiting for dedicated servers on there, they have only said they would like to do it, which is far from it actually happening.
  10. MisterGone
    So it sounds like the PC has some light at the end of the tunnels with the beta server patch that came out this week, now I'm wondering if us poor console players (PS3 here) will get any love. I haven't played AvP in almost a week now since the only thing I was getting out of the MP was white hot blinding anger, I tried to play through SP again but just got bored, I mean I bought AvP for the MP, that's it. 

    So I haven't heard of anything coming down the pipe for PS3 or 360, in regards to fixing matchmaking and incorporating host migration, or even just the ability to join in progress games. Any hope of us getting some love in the near future? I so desperately want to love this game but 80% of my time with it has been spent staring at a rotating chestburster and being thanked by Weyland-Yutani for my patience. Right now Gamestop is actually offering about $38 for my game and I'm feeling quite tempted to try to cut my losses.


  11. Atrox
    Hi Trigger,

    Thanks for coming here and helping us out. Ive got two questions and an opinion to share.

    Number 1. What is the reason behind negating exp from friendly macthes? I honestly can not grasp the logic in this decision. Everyone wants to build their online profile, in this case with skins but with it being such a pain in the rear to get ranked matches, atleast for me on PS3, its really annoying that I cant just hop over to the game browser, pick a game and have some exp gaining fun.

    Number 2. Why cant you do match making and game browseing in the rank mode? This too baffles me. So far, my experince has been much easier when looking for "freidnly matches". I can just browse, pick and wala! Why not offer these features in the ranked games too?

    Lastly, and I know its a bit cliche at this point but why in god's green earth is the predators heavy attack faster then the Aliens? I can understand and appreciate you guys wanting to make the predators physical attacks more powerful since it holds true in the movie franchise but if we are sticking to realistic applications of these movie monsters dosent it make sense to make the alien faster in every aspect? Thats their strong point and the only thing going for them in the wepons department so why nerf them aginst the preds? Its just really annoying that unless I am up aginst a brain dead pred I have zero chance of killing one in a strait up, drag out melee contest. I do understand and enjoy the sneak attack tactics that the Alien excells in but with their ranged arsenol and vision modes it is VERY, VERY hard to sneak up on a pred and since everyone and their mother picks preds, well, its usualy a nothing more then acid blood everywhere.

    Well, thats all from me. Thanks again for coming here and answering questions! Just please dont let this game fall into the "we dont care pile" because it has so much potential to be one of  the greatest things out there.




  12. Fleshman
    My questions are for the Xbox 360 version:

    1. Is there anyway I can Create/Host a "Ranked" match and set the options, e.g. change the time limit or kill count etc???

    2. When a host leaves a game and we get sent back to lobby, do we keep all the xp we earned up until that point of the host leaving?

    3.  Is there some sort of punishment for people leaving? Like reducing their xp a little every time they do it, so many times I've seen people quit when they're losing, and it's a staggering amount, I refuse to believe everyone has that bad a connection.

    Thank you again.
  13. szuran
    I've got a question, too. Since there's some trouble to follow the whole story, will you release some kind of a story guide for AVP? Like, who's where, why, and what for, and then what happens in a chronological order? Look at Halo Timeline on Halo website for example. It'd be nice, but it'd be even better if you put together a movie that shows what happens on Freya's Prospect, with Lance Henriksen doing voice over.:) (yeah, I know that's not going to happen:) still, I count you'll publish the storyline guide, though)
  14. Valheru
    Quote from: JediMasterGabe on Mar 02, 2010, 02:07:34 AM
    Will there be an update where ur XP is saved even if the host leaves the game because I just played three games in a row with over 30 kills combined and have gotten Zero XP

    Are you definitely playing in ranked matches? Because I recently saw another post that someone had tested and found you do still get the XP you'd accumulated so far if the host leaves.

    Would be great if REB could confirm this though, yay or nay?

    Cheers!

    Valheru
  15. Elder Yautja
    Greetings,

    I do not know if it has already been asked, but could it be possible to get each ranks requirements (XP) and each rank needed to unlock skins (along with the skin it unlocks).

    Thanks.
  16. Jumpman
    1. can yall turn the hunter preds mask back to its normal silver color, having it black/brown is beyond stupid. its like having michael jordan in a basketball game and making him white...
  17. maddog2281
    Good evening rebellion
    i just have a couple of questions that i hope you can answer, just so you know im a ps3 user, so I'm relating to to the console versions.
    Ok first question when will the extra multiplayer maps come out? i heard it would be a map a week starting from release so when the ps3 store updated and there wasn't one i was a bit downhearted.
    Second question is actually a two parter which I'm sure you get lots of questions regarding, but i have waited and thought id see if i could get a more up to date response, will you be increasing the flamethrower damage? as it just doesn't handle right and is a weak aspect of the game, also will it show up on predators vision as a heat source for a more realistic appearance?
    i like the idea of spraying the walls and lighting them up, all though even this aspect needs work as the flames do little damage or little to stop enemies just walking through knowing the attributes of the fire does little in terms of damage or them even getting alight.
    an amazing game which i found mostly enjoyable i look forward to maybe seeing a few DLC's
    but id really just like to know if there will be any updates to rectify some or all the issues i have come across
    cheers for the good work on the avp game
    Jason
  18. spacebug
    Can you confirm whether there are rank increase rewards for completing single player campaigns and/or collecting all collectables?  I thought there were, but some people think it's a bug.  If so, how mych XP/rank increase is there for each thing?

    thanks :)
  19. JAGX
    Have you been keeping up do date with the discussion on SEGA's Alien forums?  And why no posts in general threads from Rebellion over there?

    What is being done to fix the Predator's balancing issue?  Everyone one the forums at Sega is complaining about it.

    As it stands, Predators are overpowered because they are better than Aliens at melee combat plus they get ranged weapons which are one-hit kills with tracking!  It's not fair in the Alien vs Predator dynamic, because Predators have so much health that they can withstand two heavy attacks.  Also, Aliens are knocked down when:  they are countered, the Predator focus lunges from a distance, they are shot by the plasma caster, while Predators cannot be knocked down, and therefore can recover from an Alien counter attack.  All other inter-species counter scenarios involve death, besides the Alien vs Predator scenario.  It's just too easy for a Predator to hit an Alien in some way and it's game over because they get knocked down.

    And then Predators weapons make virtually no use of energy.  It would be one thing if Predators were in some way dependent on their weapons because their melee abilities were weaker than the Aliens, but the Predators have an advantage in melee AND they can spam discs and spears with infinite ammo!  They also sprint pretty damn fast too.  Why is it that the Predator is basically an Alien with more health, ranged weapons, and cannot be knocked down?

    Will Alien's side-strafe be increased?  Right now they are fast in a straight line but that's about it...

    And finally, what about console patches?  I realize XBL certification adds two weeks minimum, but they are coming, right?
  20. cerebral45
    is there going to be a patch for the PS3?cuz i see that you guys are patching the PC's problems but us PS3 gamers are having alot of problems with AVP as well. for example the matchmaking takes WAAAAAY too long and when it does actually work you get into a ranked match with about 4 to 5 people MAX which i find to be a huge buzzkill especially when the game can hold a total of 18 players . ontop of that the unranked matches don't have join in progress so you cant late join games which sucks for people who do like to host games cuz were stuck with unbalanced teams cuz of people quiting which is turning off ALOT of online players and the game is suffering community wise because of it since I see alot less people on specially because of these 2 problems.are you guys going to patch these problems? cuz us ps3 gamers would really appreciate it
  21. kaljo
    Only 1 question from me. This might have been asked before, but.

    1. Are we going to be able to join a session in progress? Or do we all need to be in the lobby then start? I am referring to the PC version.


    Cheers.
  22. [USMC] Pure
    Hello Eric

    Nice to finally be able to speak to a member of rebellion

    first thing i would like to ask is when i saw the first look at the MP skins on the forums i saw the warrior dome model was the dog alien from alien 3 was that fake or was it removed? Also will there be a mode of gameplay put in the game like Evac from avp2?
    I had hours of fun on that and i think it would fit well in multiplayer and make many people happy.

    4 marines at a destroyed apc trying to get to a dropship with 14 aliens trying to stop them. i like them odds :)
    thanks in advance for an answer
  23. LoboTheLoco
    Heres my questions:

    1. why havent the issues with matchmaking in the 360 version been addressed? ive seen multiple complaints about many waiting longer than 15 minutes to get into a ranked match on various forums, surely rebellion and sega are aware of these problems, can we get a little reassurance these problems will be fixed for the 360?

    2. will the net coding be improved? ive had some horrible matches where the stealth kill function would not work no matter what even when i pressed "X" behind the opponent multiple times, why is it the button press wont respond when the visual notification is still on screen? (press X for trophy kill)


    other than that im enjoying this game in the single player but will move on to multiplayer when you patch it.
  24. kroenen77
    Whats with the soundbugs and the tearing on the ps3?Are you still working on it rebellion?
    And whats with the problem when the host is leaving the game?Do you fix it like MW2 with a new host automatic?
  25. safetyman
    Quote from: [REB]Trigger on Feb 26, 2010, 12:01:37 PM
    Quote from: safetyman on Feb 26, 2010, 11:15:25 AM
    QuoteThe muzzle flash issue, highlighted in the screen shot I linked to was a PC problem on ATi cards only.

    What? No! I have GTX 280 and I get this.

    Proof:

    http://img121.imageshack.us/img121/1069/avp2010022612190383.png

    And the area it was taken in isn't even as dark as it gets in this game.

    This issue I am referring to is shown here

    What you have shown in your screenshot is expected behaviour

    Well then, it must have been a calculated decision to make it the exact size it is in my screenshot, for it is different in the marine trainer and every other trailer ever made.

    I resized my screenshot to have the same resolution as the trailer video, paused where the muzzle flash is the biggest:

    http://img163.imageshack.us/img163/2427/muzzleflash.png

    Do note that the video is also with the pulse rifle shooting in an ever darker area than my screenshot.
  26. AJL
    Is it possible in some future update to:

    1. Add in somekind of "open" server/game option, where players
        can drop in later on when the game is already running ?

    2. Display Pings in the server/game browser ?
  27. [REB]Trigger
    Hi All,

    Sorry for the delay in responses, and I only have 1 post for you this time round.  I'm sure you can appreciate that we are busy working on the Dedicated servers, amongst other things.




    Quote from: RidgeTop on Feb 12, 2010, 08:23:20 AM
    I'm late to the party but thanks for taking the time to connect with the community and answer our questions.  I just have one:

    Will we be able to start a multiplayer match alone with no other players for the sole purpose of exploring the maps?

    No, you must have a minimum number of players (depending on gametype) to start a MP map.

    Quote from: out-at-night-mostly on Feb 12, 2010, 08:31:23 AM
    First of Thank you very much for making the game, you have no idea how much wank fest us fans have before you guys come along and make it come true!!! ;D

    Question: How do the knock down mechanics from the alien and predator's jump attack works. For example marines can be seen being knock down in earlier gameplay preview when the predator simply focus jump at him while i was cannot do the same in Multiplayer. Enlighten me please :)

    You need to be a minimum distance away from the target before a knock down can be achieved

    Quote from: demon326 on Feb 12, 2010, 12:50:45 PM
    I'm new, but i'm following this site for a few weeks now, and i do have a question for the dev guy ;D

    Will you remove the "wallhack" in the retail, or will there be a option to turn it on or off?

    by wallhack i mean that you can see the others walking on the floor above you or in the next hallway...

    We assume you are referring to the alien vision, and the answer is no for both questions.

    Quote from: xUSMCx on Feb 12, 2010, 05:48:49 PM
    Hi,
    I was just wondering, how many ranks are there in multiplayer and if they have a name such as private or are just numbered.
    Thanks.

    There are 43 ranks, and they are just numbered.

    Quote from: Eidotemit on Feb 12, 2010, 09:54:23 PM
    In response to Xenomorphine's question regarding acid spit, it seems you're saying that there is a function for it that wasn't implemented, but is sort of in reserves if need be. Am I reading that right?

    No – I was saying that from a design point of view, we had the option in reserve not that there is a function that exists that we have simply disabled

    Quote from: Eidotemit on Feb 12, 2010, 09:54:23 PM
    Also, I noticed that the flamethrower stream is not highlighted by the predators thermal vision. Why is that? Not only would it add some realism, but it would give another benefit to a weapon that (at least presently) is rather ineffectual. Would it be possible to make the Pred's thermal pick up heat from the fire?

    Nice idea, we'd love to do at some point.

    Quote from: hardwired on Feb 12, 2010, 10:37:33 PM
    Is it possible to change the amount of players on the PC for Speciesdeathmatch for example,
    so i can play on the biggest map with just a few players?

    Would be a condition for me to finally buy it, besides a fix of the sneakattack.

    It's possible to create small lobbies with any map size

    Quote from: Saber on Feb 12, 2010, 10:49:29 PM
    What's the deal with the glove less Predator hands?  I thought those were more E3-build, but in the more recent screenshots, he clearly has longer nails and leather gloves.

    In MP, there are two body types – young blood and elite predator, depending on the skin type you have selected.

    Quote from: Rem on Feb 12, 2010, 11:23:36 PM
    Will the Marine muzzle flash be fixed for the 360 and PS3 as well? I only noticed how the PC version was only fixed

    The muzzle flash issue, highlighted in the screen shot I linked to was a PC problem on ATi cards only.

    Quote from: Bio Mech Hunter on Feb 12, 2010, 11:38:44 PM

    Also, I saw someone mention their will not be system link support or even the ability to host private matches with just your friends in the 360 & PS3 versions? Is that really true?


    There is no system link – but you can create private matches on all platforms.

    Quote from: Tyranix on Feb 13, 2010, 06:08:43 AM
    My question is, in the mixed species death match, how will we be able to tell the difference between friend or foe?

    There is a large arrow above your teammates head.

    Quote from: sirdeath66 on Feb 13, 2010, 08:57:45 AM
    Maybe this is my opinion only, but I really feel you Rebbelion/Sega will create a much bigger lifespan for this game, by adding bots into all multiplayer maps.

    We respect your opinion and desires, but unfortunately we will not be adding in bot support at this time.  Sorry!




    Cheers,
    Eric

  28. JediMasterGabe
    Quote from: Brother on Feb 25, 2010, 11:15:14 PM
    Nope you XP is not saved if the host leaves the game, at the end of the game it will notify you how much XP you have and how much you need for the next rank. No dedicated servers for consoles.

    Well in that case, Will there be updates to fix these problems? Mainly host migration and XP being saved, because like I said it's unbelivably annoying when I'm going 15K and 3D and then I persecute the host and he leaves.
  29. Brother
    Nope you XP is not saved if the host leaves the game, at the end of the game it will notify you how much XP you have and how much you need for the next rank. No dedicated servers for consoles.
  30. JediMasterGabe
    Do your xp still get saved if the host leaves the game? Because I was just in two games were I was doing very well and the host left and I wanted to make sure I still got my xp.

    Also will there ever be host migration?

    Or will Xbox ever see dedicated servers?
  31. KissenKitten
    I have a few alien questions. Hopefully, I'm not re-posting already made inquiries. Sorry but they're long.

    1. Any chance that the alien standard jump (minus focus/facing scalable surface) will have more functionality?

    As it stands, it's rather useless and the animation looks a little silly (weird squat jump?). And I'm not referring to the tap RT mechanic. I'm talking about how you do a standard jump forward and you go NOWHERE with a flying crouch.

    2. I'm sure this is a resounding "No!" but I'll ask anyway. Will there be any new animation blending for the alien in mp?

    Currently it seems like the AI aliens in Sp have much more fluid AND more numerous animations that really add to their characterization. In mp the alien seems a bit bland. I'm not talking about adding "attacks" just reusing animations. For instance, the AI alien's jumping swipe from "Survivor" would make a better standard forward jump then what is currently in place IMO. *Sorry, I'm an animator*

    3. Seeing that the purpose driving the alien is to "stalk" their victims, will you be able to do a longer focus leap from a ceiling if an enemy is right underneath you?

    I've experienced that on Refinery (among others), if I'm on the ceiling in the main room (with the smartgun) I can't focus jump at anyone underneath me. I have to take more (precious) time and move onto the support beam to actually ambush someone. Since all the alien has is melee, it'd be nice to be able to close the gaps a little faster if I've taken the time to go unseen.

    4. No replay cam? Come on! That'd be awesome!

    5. Any chance you'll revive if downed after your group/party has defeated a wave in Survivor? It'd make it more enjoyable and less insurmountable in areas I think.

    Lastly, despite what's in the works and what isn't, what would YOU consider implementing as DLC for avp as a separate entity and fan, rather than a figurehead?

  32. Wrist Blades
    Dear Rebellion,

    will you give us more server- or client-side variables both on the PC and on the consoles? Will we be able to adjust or disable e.g. the Predator's timer in Predator Hunt or make it so that friend indicators on the HUD are disabled and the radar bleeps don't differentiate between friend and foe?
  33. newbeing
    I've got a question for Rebellion.

    With this being your first BIG multiplatform release what lessons have you pulled from the experience? What were some of the challenges you guys faced and has it changed how Rebellion will develop games in the future?
  34. ikarop
    Quote from: Eidotemit on Feb 11, 2010, 03:43:31 PM
    This thread is for asking questions regarding AvP gameplay for Rebellion ONLY.

    If someone asks a question that has already been answered, respond to them via PM. This thread is not for discussions. We appreciate your help in answering these repeated questions but we ask that from now on you respond to people via PM to inform them.

    This thread is for gameplay questions for Rebellion, ONLY.

    Thank you.




    Please remind the rules for this topic. If you have suggestions, issues or you think that any mechanic should be changed, please use the proper threads. Comments that aren't questions may be moved without warning.
  35. athlonix
    Quote from: Wrist Blades on Feb 24, 2010, 11:36:46 AM

    Great and informative post. This one deserves a look-at by the devs. I wish you had mentioned the lack of server-side variables though. :)

    Once the Dedicated Servers are release i'll probably pose such question.

    @ Drewid; there is discussions which does suggest at the moment there is limited support for the title, I am only voicing the opinions of the masses, with some of my own takes of certain elements. I do hope they are but I am raising the issue, hopefully with a full bodied explanation of the current situation.

  36. Valheru
    Hi Saberous,

    Yeah Im on PC as well and trust me it does respawn, if taking a lot longer than other weapons...but that makes sense as it is a powerful gun even if it takes more bullets to kill someone, it does it very quickly and accurately.

    On Survivor I think you're correct, it does not respawn otherwise I suppose it would be too easy as I take out about 40 - 50 aliens with it in the first couple of rounds. When you pick it up in Survivor (I can confirm this now after playing last night), you get 150 ammo in the gun and 250 in extra mags....so 400 rounds and who knows if you walk over the other SG in the Survivor map that has 2, you may actually be able to get more than 400!...I will endeavour to test this out tonight ;D

    Cheers!

    Valheru
  37. pie2010q
    Hi Eric


    Thankyou for coming an helping us with our questions.

    Just wondering is there going to be a Patch for the Ps3 versions of AVP  for the freezing issues people have been having.

    Thanks
  38. Wrist Blades
    Quote from: redxavier on Feb 23, 2010, 07:01:19 PM
    Quote from: Wrist Blades on Feb 23, 2010, 05:44:54 PM
    The biggest gripe I have which also could get the easiest fix is that the game doesn't give us players any variables to toy with when we set up games to be searched. Since it's a P2P system of hosting, you could voluntarily host a game but with the ability to:
    - toggle friendly fire on and off
    - toggle friend indicators on and off both on HUD (the arrows) and on the radar (everyone would emit a blip instead of those friendly crosses)
    - increase or decrease (or even disable) Predator's time limit in Predator Hunt
    - set the fixed player count for each match
    - set species ratios or even disable some of them (so that you could make species or mixed species deathmatches with one species missing)
    - give species specific weapons from the get-go or disable or enable specific weapon spawns in the match

    All this could be added to player matches only both on consoles (I'm playing on 360) and the PC so that you couldn't cheat ranks.

    You can alter some of these in player matches if you are the host (FF, species ratios, and player counts, match duration), but some of the other ones would be neat. I find the predator's time limit in hunt mode to be a bit too pushy, especially when you can't move around too quickly (well you can, the marines will just know where you are).

    Do the console versions give those same options or is it PC only? I'll edit those out if it's so (and also sorry for being retared by not noticing them).

    EDIT: Edited them out. Thanks!
  39. redxavier
    Quote from: Komat on Feb 23, 2010, 12:18:14 PM
    The point of the ranked matches is that you do not have much control about with whom are you playing. This limits people ability to boost theirs rank by playing a put-up match with friends or intentionally playing additional matches with the same weak players. So I think that the current state of the ranked matches is entirely intentional and will not change. Also if I remember correctly, such behavior of ranked matches is required or at least heavily recommended on the X360.

    I understand, except the rank progression in this game gives players no advantages whatsoever over lower ranks.  In games where you unlock superior abilities and better weapons this kind of restrictive system makes sense but unlocking skins is hardly grounds to impose such restrictions. If people boost or abuse it (which they can anyway due to glitches outside the multiplayer) who ultimately should care?


    Quote from: Wrist Blades on Feb 23, 2010, 05:44:54 PM
    The biggest gripe I have which also could get the easiest fix is that the game doesn't give us players any variables to toy with when we set up games to be searched. Since it's a P2P system of hosting, you could voluntarily host a game but with the ability to:
    - toggle friendly fire on and off
    - toggle friend indicators on and off both on HUD (the arrows) and on the radar (everyone would emit a blip instead of those friendly crosses)
    - increase or decrease (or even disable) Predator's time limit in Predator Hunt
    - set the fixed player count for each match
    - set species ratios or even disable some of them (so that you could make species or mixed species deathmatches with one species missing)
    - give species specific weapons from the get-go or disable or enable specific weapon spawns in the match

    All this could be added to player matches only both on consoles (I'm playing on 360) and the PC so that you couldn't cheat ranks.

    You can alter some of these in player matches if you are the host (FF, species ratios, and player counts, match duration), but some of the other ones would be neat. I find the predator's time limit in hunt mode to be a bit too pushy, especially when you can't move around too quickly (well you can, the marines will just know where you are).
  40. Saberous
    Quote from: Valheru on Feb 23, 2010, 11:20:13 AM
    Hi Saberous,

    Just to answer part of your question, there are ammo spawns in the way of the re-spawning smart gun itself...if you hang around long enough, it respawns and you get ammo from walking over it and if you haven't used up all your previous ammo I believe you can build it up to about 100 in the gun and an extra 250 ammo in extra magazines...this is what I found on a survivor map anyway, picked it up and already had like 350 ammo (100 in gun and 250 extra).

    I do wish they had done the sound better, I still have many fond memories of it from AVP1....this iteration does not remind me of it at all or pay homage to the movie. And I also don't understand seeing silhouetted enemies through walls and obstacles??

    Cheers!

    Valheru

    Hey Valheru,  Thanks for the response.  That is one long wait for a gun respawn it has to be over 3 minutes in regular mp I have the PC game. I have never seen the gun respawn in survivor after you pic it up.  I spawned right near the gun when the match started.  It was a 15 min match MTDM. I had the gun for a good 3 minutes on ruins no one was on that side for a while.  Finally I was attacked and killed, I spawned ran to the area and still had to wait for it to spawn.  When it finally did there was 11 minutes left to the match. That's a long time when you compare it pulse rifle, ammo is 30 second respawn and I feel the smart gun isn't more power then the pulse rifle at all. 

    After testing I found no two weapon spawns where the same(how that was i don't know).  I did get an average of 4 minutes for the smart gun.  I found that the pulse rifle required less ammo to kill an alien or predator in the body then the smartgun.  These tests where at stationary targets, It took 7 to 10 rounds from the pulse rifle to kill and alien 15 to 20 to kill a Predator.  With auto tracking on or off i found that it took 15 to 20 rounds to kill an alien and 20 to 25 rounds for a predator.  Burst shooting the weapon didn't do anything in my tests.

    Maybe I need to clarify and reword my questions to Rebellion.

    A few questions to ask rebellion?
    Why isn't the smartgun  not like the movie.  It feels more like a Gatling gun sounds like it too.
    Why is the smartgun doing less damage then the pulse rifle?
    Why does it require more rounds to kill then the Pulse rifle?
    Why does it take almost 4 minutes to respawn?
    Why isn't the smartguns mag bigger? If it does less damage and has a longer ammo respawn why the low ammo?
  41. hardwired
    I hope something happens to the stealthkill.

    Several people do, like you can see in that poll / thread, even the people got different opinions what should happen:

    http://www.avpgalaxy.net/forum/index.php?topic=29682.30

    POLL results of 90 people that voted:

    decrease the range of it
    - 31 (25.8%)

    change the way of the activaition (hold the button for 2 seconds for example)
    - 14 (11.7%)

    decrease the range and change the activaition
    - 15 (12.5%)

    make an option to turn it off
    - 23 (19.2%)

    just usable against rines
    - 0 (0%)

    remove it
    - 3 (2.5%)

    no fix needed
    - 34 (28.3%)

    In the thread are some other ideads to change it.

    Just talkin for me:

    I dont hope only for reduce the range, then make it really a real stealthkill and unabusable so you can fight two aliens/preds as pred/alien. Even the damn rines are better in this (in meleerange!). Thats something even AVP2 accomplished.
    I like the game, but that really ruins it for me in many matches (not all, cause it depends on some factors).
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